1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
use std::error::Error;
use engine::color::Color;
use engine::object::Object;
use engine::vector::Vec3;
use engine::vertex::Builder as VertexBuilder;
use engine::{Engine, WindowSize};
const WINDOW_SIZE: WindowSize = WindowSize {
width: 500,
height: 600,
};
fn main() -> Result<(), Box<dyn Error>>
{
let engine = Engine::new(&WINDOW_SIZE, "Yaaay lmao")?;
let triangle = Object::new(&[
VertexBuilder::new()
.pos(Vec3 {
x: -0.5,
y: -0.5,
z: 0.0,
})
.color(Color {
red: 1.0,
green: 0.0,
blue: 0.0,
})
.build()
.unwrap(),
VertexBuilder::new()
.pos(Vec3 {
x: 0.5,
y: -0.5,
z: 0.0,
})
.color(Color {
red: 0.0,
green: 1.0,
blue: 0.0,
})
.build()
.unwrap(),
VertexBuilder::new()
.pos(Vec3 {
x: 0.0,
y: 0.5,
z: 0.0,
})
.color(Color {
red: 0.0,
green: 0.0,
blue: 1.0,
})
.build()
.unwrap(),
])?;
engine.start(&[triangle], || {})?;
Ok(())
}
|