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use std::error::Error;

use engine::color::Color;
use engine::object::Object;
use engine::vector::Vec3;
use engine::vertex::Builder as VertexBuilder;
use engine::{Engine, WindowSize};

const WINDOW_SIZE: WindowSize = WindowSize {
    width: 500,
    height: 600,
};

fn main() -> Result<(), Box<dyn Error>>
{
    let engine = Engine::new(&WINDOW_SIZE, "Yaaay lmao")?;

    let triangle = Object::new(&[
        VertexBuilder::new()
            .pos(Vec3 {
                x: -0.5,
                y: -0.5,
                z: 0.0,
            })
            .color(Color {
                red: 1.0,
                green: 0.0,
                blue: 0.0,
            })
            .build()
            .unwrap(),
        VertexBuilder::new()
            .pos(Vec3 {
                x: 0.5,
                y: -0.5,
                z: 0.0,
            })
            .color(Color {
                red: 0.0,
                green: 1.0,
                blue: 0.0,
            })
            .build()
            .unwrap(),
        VertexBuilder::new()
            .pos(Vec3 {
                x: 0.0,
                y: 0.5,
                z: 0.0,
            })
            .color(Color {
                red: 0.0,
                green: 0.0,
                blue: 1.0,
            })
            .build()
            .unwrap(),
    ])?;

    engine.start(&[triangle], || {})?;

    Ok(())
}