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use std::error::Error;
use engine::color::Color;
use engine::object::Object;
use engine::vector::Vec3;
use engine::vertex::Builder as VertexBuilder;
use engine::{Engine, WindowSize};
use tracing::Level;
use tracing_subscriber::FmtSubscriber;
const WINDOW_SIZE: WindowSize = WindowSize {
width: 500,
height: 600,
};
fn main() -> Result<(), Box<dyn Error>>
{
let subscriber = FmtSubscriber::builder()
.with_max_level(Level::TRACE)
.finish();
tracing::subscriber::set_global_default(subscriber)?;
let engine = Engine::new(&WINDOW_SIZE, "Yaaay lmao")?;
let triangle = Object::new(&[
VertexBuilder::new()
.pos(Vec3 {
x: -0.5,
y: -0.5,
z: 0.0,
})
.color(Color {
red: 1.0,
green: 0.0,
blue: 0.0,
})
.build()
.unwrap(),
VertexBuilder::new()
.pos(Vec3 {
x: 0.5,
y: -0.5,
z: 0.0,
})
.color(Color {
red: 0.0,
green: 1.0,
blue: 0.0,
})
.build()
.unwrap(),
VertexBuilder::new()
.pos(Vec3 {
x: 0.0,
y: 0.5,
z: 0.0,
})
.color(Color {
red: 0.0,
green: 0.0,
blue: 1.0,
})
.build()
.unwrap(),
])?;
engine.start(&[triangle], || {})?;
Ok(())
}
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