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path: root/opengl-bindings/src/shader.rs
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use std::ffi::CStr;
use std::ptr::null_mut;

use safer_ffi::layout::ReprC;

use crate::data_types::{Matrix, Vec3};
use crate::CurrentContextWithFns;

#[derive(Debug)]
pub struct Shader
{
    shader: crate::sys::types::GLuint,
}

impl Shader
{
    #[must_use]
    pub fn new(current_context: &CurrentContextWithFns<'_>, kind: Kind) -> Self
    {
        let shader = unsafe {
            current_context
                .fns()
                .CreateShader(kind as crate::sys::types::GLenum)
        };

        Self { shader }
    }

    /// Sets the source code of this shader.
    ///
    /// # Errors
    /// Returns `Err` if `source` is not ASCII.
    pub fn set_source(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        source: &str,
    ) -> Result<(), Error>
    {
        if !source.is_ascii() {
            return Err(Error::SourceNotAscii);
        }

        let length: crate::sys::types::GLint =
            source.len().try_into().map_err(|_| Error::SourceTooLarge {
                length: source.len(),
                max_length: crate::sys::types::GLint::MAX as usize,
            })?;

        unsafe {
            current_context.fns().ShaderSource(
                self.shader,
                1,
                &source.as_ptr().cast(),
                &raw const length,
            );
        }

        Ok(())
    }

    /// Compiles this shader.
    ///
    /// # Errors
    /// Returns `Err` if compiling fails.
    pub fn compile(
        &self,
        current_context: &CurrentContextWithFns<'_>,
    ) -> Result<(), Error>
    {
        unsafe {
            current_context.fns().CompileShader(self.shader);
        }

        let mut compile_success = crate::sys::types::GLint::default();

        unsafe {
            current_context.fns().GetShaderiv(
                self.shader,
                crate::sys::COMPILE_STATUS,
                &raw mut compile_success,
            );
        }

        if compile_success == 0 {
            let info_log = self.get_info_log(current_context);

            return Err(Error::CompileFailed { log: info_log });
        }

        Ok(())
    }

    pub fn delete(self, current_context: &CurrentContextWithFns<'_>)
    {
        unsafe {
            current_context.fns().DeleteShader(self.shader);
        }
    }

    fn get_info_log(&self, current_context: &CurrentContextWithFns<'_>) -> String
    {
        const BUF_SIZE: crate::sys::types::GLsizei = 512;

        let mut buf = vec![crate::sys::types::GLchar::default(); BUF_SIZE as usize];

        unsafe {
            current_context.fns().GetShaderInfoLog(
                self.shader,
                BUF_SIZE,
                null_mut(),
                buf.as_mut_ptr(),
            );
        }

        let info_log = unsafe { CStr::from_ptr(buf.as_ptr()) };

        unsafe { String::from_utf8_unchecked(info_log.to_bytes().to_vec()) }
    }
}

/// Shader kind.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[repr(u32)]
pub enum Kind
{
    Vertex = crate::sys::VERTEX_SHADER,
    Fragment = crate::sys::FRAGMENT_SHADER,
}

/// Shader program
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct Program
{
    program: crate::sys::types::GLuint,
}

impl Program
{
    #[must_use]
    pub fn new(current_context: &CurrentContextWithFns<'_>) -> Self
    {
        let program = unsafe { current_context.fns().CreateProgram() };

        Self { program }
    }

    pub fn attach(&self, current_context: &CurrentContextWithFns<'_>, shader: &Shader)
    {
        unsafe {
            current_context
                .fns()
                .AttachShader(self.program, shader.shader);
        }
    }

    /// Links this program.
    ///
    /// # Errors
    /// Returns `Err` if linking fails.
    pub fn link(&self, current_context: &CurrentContextWithFns<'_>) -> Result<(), Error>
    {
        unsafe {
            current_context.fns().LinkProgram(self.program);
        }

        let mut link_success = crate::sys::types::GLint::default();

        unsafe {
            current_context.fns().GetProgramiv(
                self.program,
                crate::sys::LINK_STATUS,
                &raw mut link_success,
            );
        }

        if link_success == 0 {
            let info_log = self.get_info_log(current_context);

            return Err(Error::LinkFailed { log: info_log });
        }

        Ok(())
    }

    pub fn activate(&self, current_context: &CurrentContextWithFns<'_>)
    {
        unsafe {
            current_context.fns().UseProgram(self.program);
        }
    }

    pub fn set_uniform(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        name: &CStr,
        var: &impl UniformVariable,
    )
    {
        let location = UniformLocation(unsafe {
            current_context
                .fns()
                .GetUniformLocation(self.program, name.as_ptr().cast())
        });

        var.set(current_context, self, location);
    }

    pub fn delete(self, current_context: &CurrentContextWithFns<'_>)
    {
        unsafe {
            current_context.fns().DeleteProgram(self.program);
        }
    }

    fn get_info_log(&self, current_context: &CurrentContextWithFns<'_>) -> String
    {
        const BUF_SIZE: crate::sys::types::GLsizei = 512;

        let mut buf = vec![crate::sys::types::GLchar::default(); BUF_SIZE as usize];

        unsafe {
            current_context.fns().GetProgramInfoLog(
                self.program,
                BUF_SIZE,
                null_mut(),
                buf.as_mut_ptr(),
            );
        }

        let info_log = unsafe { CStr::from_ptr(buf.as_ptr()) };

        unsafe { String::from_utf8_unchecked(info_log.to_bytes().to_vec()) }
    }
}

pub trait UniformVariable: ReprC + sealed::Sealed
{
    fn set(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        program: &Program,
        uniform_location: UniformLocation,
    );
}

impl UniformVariable for f32
{
    fn set(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        program: &Program,
        uniform_location: UniformLocation,
    )
    {
        unsafe {
            current_context.fns().ProgramUniform1f(
                program.program,
                uniform_location.0,
                *self,
            );
        }
    }
}

impl sealed::Sealed for f32 {}

impl UniformVariable for i32
{
    fn set(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        program: &Program,
        uniform_location: UniformLocation,
    )
    {
        unsafe {
            current_context.fns().ProgramUniform1i(
                program.program,
                uniform_location.0,
                *self,
            );
        }
    }
}

impl sealed::Sealed for i32 {}

impl UniformVariable for Vec3<f32>
{
    fn set(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        program: &Program,
        uniform_location: UniformLocation,
    )
    {
        unsafe {
            current_context.fns().ProgramUniform3f(
                program.program,
                uniform_location.0,
                self.x,
                self.y,
                self.z,
            );
        }
    }
}

impl sealed::Sealed for Vec3<f32> {}

impl UniformVariable for Matrix<f32, 4, 4>
{
    fn set(
        &self,
        current_context: &CurrentContextWithFns<'_>,
        program: &Program,
        uniform_location: UniformLocation,
    )
    {
        unsafe {
            current_context.fns().ProgramUniformMatrix4fv(
                program.program,
                uniform_location.0,
                1,
                crate::sys::FALSE,
                self.items.as_ptr().cast::<f32>(),
            );
        }
    }
}

impl sealed::Sealed for Matrix<f32, 4, 4> {}

#[derive(Debug)]
pub struct UniformLocation(crate::sys::types::GLint);

/// Shader error.
#[derive(Debug, thiserror::Error)]
pub enum Error
{
    #[error("All characters in source are not within the ASCII range")]
    SourceNotAscii,

    #[error("Source is too large. Length ({length}) must be < {max_length}")]
    SourceTooLarge
    {
        length: usize, max_length: usize
    },

    #[error("Failed to compile shader")]
    CompileFailed
    {
        log: String
    },

    #[error("Failed to link shader program")]
    LinkFailed
    {
        log: String
    },
}

mod sealed
{
    pub trait Sealed {}
}