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use safer_ffi::derive_ReprC;
use safer_ffi::layout::ReprC;
#[derive(Debug, Clone)]
#[derive_ReprC]
#[repr(C)]
pub struct Matrix<Value: ReprC, const ROWS: usize, const COLUMNS: usize>
{
/// Items must be layed out this way for it to work with OpenGL shaders.
pub items: [[Value; ROWS]; COLUMNS],
}
#[derive(Debug, Clone)]
#[derive_ReprC]
#[repr(C)]
pub struct Vec3<Value: ReprC>
{
pub x: Value,
pub y: Value,
pub z: Value,
}
#[derive(Debug, Clone)]
#[derive_ReprC]
#[repr(C)]
pub struct Vec2<Value>
{
pub x: Value,
pub y: Value,
}
#[derive(Debug, Clone)]
pub struct Dimens<Value>
{
pub width: Value,
pub height: Value,
}
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