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|
use std::cell::RefCell;
use std::ffi::{c_double, c_int, CString};
use std::hint::unreachable_unchecked;
use std::io::{stdout, Write};
use std::ptr::null_mut;
use bitflags::bitflags;
use util_macros::{FromRepr, VariantArr};
use crate::init::{initialize, Glfw};
use crate::{get_glfw_error, Error};
#[derive(Debug)]
pub struct Window
{
_init: Glfw,
handle: *mut crate::ffi::GLFWwindow,
}
impl Window
{
/// Makes the context of the window current for the calling thread.
///
/// # Errors
/// Will return `Err` if a GLFW platform error occurs or if no OpenGL context is
/// present.
#[cfg(feature = "opengl")]
pub fn make_context_current(&self) -> Result<(), Error>
{
unsafe { crate::ffi::glfwMakeContextCurrent(self.handle) };
get_glfw_error()?;
Ok(())
}
/// Returns the address of the specified OpenGL function, if it is supported by the
/// current context.
///
/// # Errors
/// Will return `Err` if a GLFW platform error occurs or if no current context has
/// been set.
#[cfg(feature = "opengl")]
pub fn get_proc_address(
&self,
proc_name: &std::ffi::CStr,
) -> Result<unsafe extern "C" fn(), Error>
{
let proc_addr = unsafe { crate::ffi::glfwGetProcAddress(proc_name.as_ptr()) };
get_glfw_error()?;
// SAFETY: Is only None when a error has occured and that case is handled above
Ok(unsafe { proc_addr.unwrap_unchecked() })
}
/// Processes all pending events.
///
/// # Errors
/// Will return `Err` if a GLFW platform error occurs.
pub fn poll_events(&self) -> Result<(), Error>
{
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe { crate::ffi::glfwPollEvents() };
get_glfw_error()?;
Ok(())
}
/// Swaps the front and back buffers of the window.
///
/// # Errors
/// Will return `Err` if a GLFW platform error occurs or if no OpenGL window context
/// is present.
pub fn swap_buffers(&self) -> Result<(), Error>
{
unsafe {
crate::ffi::glfwSwapBuffers(self.handle);
};
get_glfw_error()?;
Ok(())
}
/// Returns whether or not the window should close.
#[must_use]
pub fn should_close(&self) -> bool
{
let should_close = unsafe { crate::ffi::glfwWindowShouldClose(self.handle) };
should_close == crate::ffi::GLFW_TRUE
}
/// Retrieves the size of the window.
///
/// # Errors
/// Will return `Err` if a GLFW platform error occurs.
pub fn size(&self) -> Result<Size, Error>
{
let mut width = 0;
let mut height = 0;
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe { crate::ffi::glfwGetWindowSize(self.handle, &mut width, &mut height) };
get_glfw_error()?;
#[allow(clippy::cast_sign_loss)]
Ok(Size {
width: width as u32,
height: height as u32,
})
}
/// Sets the callback which is called when the user attempts to close the window.
pub fn set_close_callback(&self, callback: impl Fn() + 'static)
{
CLOSE_CALLBACK.with_borrow_mut(|cb| {
*cb = Some(Box::new(callback));
});
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetWindowCloseCallback(self.handle, Some(close_callback));
}
}
pub fn set_framebuffer_size_callback(&self, callback: impl Fn(Size) + 'static)
{
FRAMEBUFFER_SIZE_CB.with_borrow_mut(|framebuffer_size_cb| {
*framebuffer_size_cb = Some(Box::new(callback));
});
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetFramebufferSizeCallback(
self.handle,
Some(framebuffer_size_callback),
);
}
}
pub fn set_key_callback(
&self,
callback: impl Fn(Key, i32, KeyState, KeyModifiers) + 'static,
)
{
KEY_CALLBACK.with_borrow_mut(|key_callback| {
*key_callback = Some(Box::new(callback));
});
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetKeyCallback(self.handle, Some(key_callback));
}
}
/// Sets the cursor position callback.
///
/// The callback is provided with the position, in screen coordinates, relative to the
/// upper-left corner of the content area of the window.
pub fn set_cursor_pos_callback(&self, callback: impl Fn(CursorPosition) + 'static)
{
CURSOR_POS_CALLBACK.with_borrow_mut(|cursor_pos_callback| {
*cursor_pos_callback = Some(Box::new(callback));
});
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetCursorPosCallback(self.handle, Some(cursor_pos_callback));
}
}
/// Sets the mouse button callback.
pub fn set_mouse_button_callback(
&self,
callback: impl Fn(MouseButton, MouseButtonState, KeyModifiers) + 'static,
)
{
MOUSE_BUTTON_CALLBACK.with_borrow_mut(|mouse_button_callback| {
*mouse_button_callback = Some(Box::new(callback));
});
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetMouseButtonCallback(
self.handle,
Some(mouse_button_callback),
);
}
}
/// Sets the callback called when the window gains or loses input focus.
pub fn set_focus_callback(&self, callback: impl Fn(bool) + 'static)
{
FOCUS_CALLBACK.with_borrow_mut(|focus_cb| {
*focus_cb = Some(Box::new(callback));
});
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetWindowFocusCallback(self.handle, Some(focus_callback));
}
}
/// Returns the last reported state of a keyboard key.
///
/// # Errors
/// Will return `Err` if a GLFW error occurs.
pub fn get_key(&self, key: Key) -> Result<KeyState, Error>
{
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
let state = unsafe { crate::ffi::glfwGetKey(self.handle, key as i32) };
get_glfw_error()?;
Ok(match state {
crate::ffi::GLFW_PRESS => KeyState::Pressed,
crate::ffi::GLFW_RELEASE => KeyState::Released,
_ => {
// SAFETY: glfwGetKey can only return GLFW_PRESS or GLFW_RELEASE
unsafe {
unreachable_unchecked();
}
}
})
}
/// Returns the last reported state of a mouse button.
///
/// # Errors
/// Will return `Err` if a GLFW error occurs.
pub fn get_mouse_button(
&self,
mouse_button: MouseButton,
) -> Result<MouseButtonState, Error>
{
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
let state =
unsafe { crate::ffi::glfwGetMouseButton(self.handle, mouse_button as i32) };
get_glfw_error()?;
Ok(match state {
crate::ffi::GLFW_PRESS => MouseButtonState::Pressed,
crate::ffi::GLFW_RELEASE => MouseButtonState::Released,
_ => {
// SAFETY: glfwGetMouseButton can only return GLFW_PRESS or GLFW_RELEASE
unsafe {
unreachable_unchecked();
}
}
})
}
/// Returns the position of the cursor, in screen coordinates, relative to the
/// upper-left corner of the content area of the window.
///
/// # Errors
/// Will return `Err` if a GLFW error occurs.
pub fn get_cursor_position(&self) -> Result<CursorPosition, Error>
{
let mut x_pos = 0.0;
let mut y_pos = 0.0;
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwGetCursorPos(self.handle, &mut x_pos, &mut y_pos);
}
get_glfw_error()?;
Ok(CursorPosition { x: x_pos, y: y_pos })
}
/// Sets a input mode option.
///
/// # Errors
/// Will return `Err` if a GLFW error occurs.
pub fn set_input_mode(
&self,
input_mode: InputMode,
enabled: bool,
) -> Result<(), Error>
{
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetInputMode(
self.handle,
input_mode as i32,
i32::from(enabled),
);
}
get_glfw_error()?;
Ok(())
}
/// Sets the cursor mode.
///
/// # Errors
/// Will return `Err` if a GLFW error occurs.
pub fn set_cursor_mode(&self, cursor_mode: CursorMode) -> Result<(), Error>
{
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
unsafe {
crate::ffi::glfwSetInputMode(
self.handle,
crate::ffi::GLFW_CURSOR,
cursor_mode as i32,
);
}
get_glfw_error()?;
Ok(())
}
/// Returns whether or not raw mouse motion is supported.
///
/// # Errors
/// Will return `Err` if a GLFW error occurs.
pub fn is_raw_mouse_motion_supported(&self) -> Result<bool, Error>
{
// SAFETY: The initialize function (called when the window is created) makes sure
// the current thread is the main thread
let supported = unsafe { crate::ffi::glfwRawMouseMotionSupported() };
get_glfw_error()?;
Ok(supported == crate::ffi::GLFW_TRUE)
}
}
/// [`Window`] builder.
#[derive(Debug, Clone, Default)]
pub struct Builder
{
hints: Vec<(Hint, HintValue)>,
}
impl Builder
{
#[must_use]
pub fn new() -> Self
{
Self { hints: Vec::new() }
}
/// Adds a window creation hint to set.
#[must_use]
pub fn hint(mut self, hint: Hint, value: HintValue) -> Self
{
self.hints.push((hint, value));
self
}
/// Sets the window hints to set.
pub fn hints(mut self, hints: impl IntoIterator<Item = (Hint, HintValue)>)
{
self.hints = hints.into_iter().collect();
}
/// Creates a new window.
///
/// # Errors
/// Will return `Err` if
/// - The title contains an internal nul byte
/// - A GLFW error occurs
pub fn create(&self, size: &Size, title: &str) -> Result<Window, Error>
{
let c_title =
CString::new(title).map_err(|_| Error::InternalNulByteInWindowTitle)?;
let init = initialize()?;
for (hint, value) in &self.hints {
// SAFETY: The initialize function makes sure the current thread is the main
// thread
//
// Error is not checked for after since the two possible errors
// (GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM) cannot occur.
unsafe {
crate::ffi::glfwWindowHint(
*hint as i32,
match value {
HintValue::Number(num) => *num,
HintValue::Bool(boolean) => {
if *boolean {
crate::ffi::GLFW_TRUE
} else {
crate::ffi::GLFW_FALSE
}
}
},
);
}
}
// SAFETY: The initialize function makes sure the current thread is the main
// thread
let handle = unsafe {
#[allow(clippy::cast_possible_wrap)]
crate::ffi::glfwCreateWindow(
size.width as i32,
size.height as i32,
c_title.as_ptr(),
null_mut(),
null_mut(),
)
};
get_glfw_error()?;
Ok(Window { _init: init, handle })
}
}
/// Window creation hint
#[derive(Debug, Clone, Copy)]
#[repr(i32)]
#[non_exhaustive]
pub enum Hint
{
/// Specifies whether the OpenGL context should be created in debug mode, which may
/// provide additional error and diagnostic reporting functionality.
///
/// Valid values are [`HintValue::Bool`].
OpenGLDebugContext = crate::ffi::GLFW_OPENGL_DEBUG_CONTEXT,
/// Specifies the desired number of samples to use for multisampling. Zero disables
/// multisampling.
///
/// Valid values are: [`HintValue::Number`].
Samples = crate::ffi::GLFW_SAMPLES,
/// Specifies whether the framebuffer should be double buffered. You nearly always
/// want to use double buffering. This is a hard constraint.
///
/// Valid values are [`HintValue::Bool`].
DoubleBuffer = crate::ffi::GLFW_DOUBLEBUFFER,
}
/// Window creation hint value.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub enum HintValue
{
Number(i32),
Bool(bool),
}
/// Window size.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Size
{
pub width: u32,
pub height: u32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(i32)]
pub enum InputMode
{
/// When sticky keys mode is enabled, the pollable state of a key will remain
/// [`KeyState::Pressed`] until the state of that key is polled with
/// [`Window::get_key`]. Once it has been polled, if a key release event had been
/// processed in the meantime, the state will reset to [`KeyState::Released`],
/// otherwise it will remain [`KeyState::Pressed`].
StickyKeys = crate::ffi::GLFW_STICKY_KEYS,
/// When sticky mouse buttons mode is enabled, the pollable state of a mouse button
/// will remain [`MouseButtonState::Pressed`] until the state of that button is
/// polled with [`Window::get_mouse_button`]. Once it has been polled, if a mouse
/// button release event had been processed in the meantime, the state will reset
/// to [`MouseButtonState::Released`], otherwise it will remain
/// [`MouseButton::Pressed`].
StickyMouseButtons = crate::ffi::GLFW_STICKY_MOUSE_BUTTONS,
LockKeyMods = crate::ffi::GLFW_LOCK_KEY_MODS,
/// When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be
/// enabled if available.
///
/// Raw mouse motion is closer to the actual motion of the mouse across a surface. It
/// is not affected by the scaling and acceleration applied to the motion of the
/// desktop cursor. That processing is suitable for a cursor while raw motion is
/// better for controlling for example a 3D camera. Because of this, raw mouse motion
/// is only provided when the cursor is disabled.
RawMouseMotion = crate::ffi::GLFW_RAW_MOUSE_MOTION,
}
#[derive(Debug, Clone, Copy)]
#[repr(i32)]
pub enum CursorMode
{
/// Hides and grabs the cursor, providing virtual and unlimited cursor movement. This
/// is useful for implementing for example 3D camera controls.
Disabled = crate::ffi::GLFW_CURSOR_DISABLED,
/// Makes the cursor invisible when it is over the content area of the window but
/// does not restrict the cursor from leaving.
Hidden = crate::ffi::GLFW_CURSOR_HIDDEN,
/// Makes the cursor visible and behaving normally.
Normal = crate::ffi::GLFW_CURSOR_NORMAL,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, FromRepr, VariantArr)]
#[variant_arr(name = KEYS)]
#[repr(i32)]
pub enum Key
{
// Unknown = crate::ffi::GLFW_KEY_UNKNOWN,
Space = crate::ffi::GLFW_KEY_SPACE,
Apostrophe = crate::ffi::GLFW_KEY_APOSTROPHE,
Comma = crate::ffi::GLFW_KEY_COMMA,
Minus = crate::ffi::GLFW_KEY_MINUS,
Period = crate::ffi::GLFW_KEY_PERIOD,
Slash = crate::ffi::GLFW_KEY_SLASH,
Digit0 = crate::ffi::GLFW_KEY_0,
Digit1 = crate::ffi::GLFW_KEY_1,
Digit2 = crate::ffi::GLFW_KEY_2,
Digit3 = crate::ffi::GLFW_KEY_3,
Digit4 = crate::ffi::GLFW_KEY_4,
Digit5 = crate::ffi::GLFW_KEY_5,
Digit6 = crate::ffi::GLFW_KEY_6,
Digit7 = crate::ffi::GLFW_KEY_7,
Digit8 = crate::ffi::GLFW_KEY_8,
Digit9 = crate::ffi::GLFW_KEY_9,
Semicolon = crate::ffi::GLFW_KEY_SEMICOLON,
Equal = crate::ffi::GLFW_KEY_EQUAL,
A = crate::ffi::GLFW_KEY_A,
B = crate::ffi::GLFW_KEY_B,
C = crate::ffi::GLFW_KEY_C,
D = crate::ffi::GLFW_KEY_D,
E = crate::ffi::GLFW_KEY_E,
F = crate::ffi::GLFW_KEY_F,
G = crate::ffi::GLFW_KEY_G,
H = crate::ffi::GLFW_KEY_H,
I = crate::ffi::GLFW_KEY_I,
J = crate::ffi::GLFW_KEY_J,
K = crate::ffi::GLFW_KEY_K,
L = crate::ffi::GLFW_KEY_L,
M = crate::ffi::GLFW_KEY_M,
N = crate::ffi::GLFW_KEY_N,
O = crate::ffi::GLFW_KEY_O,
P = crate::ffi::GLFW_KEY_P,
Q = crate::ffi::GLFW_KEY_Q,
R = crate::ffi::GLFW_KEY_R,
S = crate::ffi::GLFW_KEY_S,
T = crate::ffi::GLFW_KEY_T,
U = crate::ffi::GLFW_KEY_U,
V = crate::ffi::GLFW_KEY_V,
W = crate::ffi::GLFW_KEY_W,
X = crate::ffi::GLFW_KEY_X,
Y = crate::ffi::GLFW_KEY_Y,
Z = crate::ffi::GLFW_KEY_Z,
LeftBracket = crate::ffi::GLFW_KEY_LEFT_BRACKET,
Backslash = crate::ffi::GLFW_KEY_BACKSLASH,
RightBracket = crate::ffi::GLFW_KEY_RIGHT_BRACKET,
GraveAccent = crate::ffi::GLFW_KEY_GRAVE_ACCENT,
World1 = crate::ffi::GLFW_KEY_WORLD_1,
World2 = crate::ffi::GLFW_KEY_WORLD_2,
Escape = crate::ffi::GLFW_KEY_ESCAPE,
Enter = crate::ffi::GLFW_KEY_ENTER,
Tab = crate::ffi::GLFW_KEY_TAB,
Backspace = crate::ffi::GLFW_KEY_BACKSPACE,
Insert = crate::ffi::GLFW_KEY_INSERT,
Delete = crate::ffi::GLFW_KEY_DELETE,
Right = crate::ffi::GLFW_KEY_RIGHT,
Left = crate::ffi::GLFW_KEY_LEFT,
Down = crate::ffi::GLFW_KEY_DOWN,
Up = crate::ffi::GLFW_KEY_UP,
PageUp = crate::ffi::GLFW_KEY_PAGE_UP,
PageDown = crate::ffi::GLFW_KEY_PAGE_DOWN,
Home = crate::ffi::GLFW_KEY_HOME,
End = crate::ffi::GLFW_KEY_END,
CapsLock = crate::ffi::GLFW_KEY_CAPS_LOCK,
ScrollLock = crate::ffi::GLFW_KEY_SCROLL_LOCK,
NumLock = crate::ffi::GLFW_KEY_NUM_LOCK,
PrintScreen = crate::ffi::GLFW_KEY_PRINT_SCREEN,
Pause = crate::ffi::GLFW_KEY_PAUSE,
F1 = crate::ffi::GLFW_KEY_F1,
F2 = crate::ffi::GLFW_KEY_F2,
F3 = crate::ffi::GLFW_KEY_F3,
F4 = crate::ffi::GLFW_KEY_F4,
F5 = crate::ffi::GLFW_KEY_F5,
F6 = crate::ffi::GLFW_KEY_F6,
F7 = crate::ffi::GLFW_KEY_F7,
F8 = crate::ffi::GLFW_KEY_F8,
F9 = crate::ffi::GLFW_KEY_F9,
F10 = crate::ffi::GLFW_KEY_F10,
F11 = crate::ffi::GLFW_KEY_F11,
F12 = crate::ffi::GLFW_KEY_F12,
F13 = crate::ffi::GLFW_KEY_F13,
F14 = crate::ffi::GLFW_KEY_F14,
F15 = crate::ffi::GLFW_KEY_F15,
F16 = crate::ffi::GLFW_KEY_F16,
F17 = crate::ffi::GLFW_KEY_F17,
F18 = crate::ffi::GLFW_KEY_F18,
F19 = crate::ffi::GLFW_KEY_F19,
F20 = crate::ffi::GLFW_KEY_F20,
F21 = crate::ffi::GLFW_KEY_F21,
F22 = crate::ffi::GLFW_KEY_F22,
F23 = crate::ffi::GLFW_KEY_F23,
F24 = crate::ffi::GLFW_KEY_F24,
F25 = crate::ffi::GLFW_KEY_F25,
Kp0 = crate::ffi::GLFW_KEY_KP_0,
Kp1 = crate::ffi::GLFW_KEY_KP_1,
Kp2 = crate::ffi::GLFW_KEY_KP_2,
Kp3 = crate::ffi::GLFW_KEY_KP_3,
Kp4 = crate::ffi::GLFW_KEY_KP_4,
Kp5 = crate::ffi::GLFW_KEY_KP_5,
Kp6 = crate::ffi::GLFW_KEY_KP_6,
Kp7 = crate::ffi::GLFW_KEY_KP_7,
Kp8 = crate::ffi::GLFW_KEY_KP_8,
Kp9 = crate::ffi::GLFW_KEY_KP_9,
KpDecimal = crate::ffi::GLFW_KEY_KP_DECIMAL,
KpDivide = crate::ffi::GLFW_KEY_KP_DIVIDE,
KpMultiply = crate::ffi::GLFW_KEY_KP_MULTIPLY,
KpSubtract = crate::ffi::GLFW_KEY_KP_SUBTRACT,
KpAdd = crate::ffi::GLFW_KEY_KP_ADD,
KpEnter = crate::ffi::GLFW_KEY_KP_ENTER,
KpEqual = crate::ffi::GLFW_KEY_KP_EQUAL,
LeftShift = crate::ffi::GLFW_KEY_LEFT_SHIFT,
LeftControl = crate::ffi::GLFW_KEY_LEFT_CONTROL,
LeftAlt = crate::ffi::GLFW_KEY_LEFT_ALT,
LeftSuper = crate::ffi::GLFW_KEY_LEFT_SUPER,
RightShift = crate::ffi::GLFW_KEY_RIGHT_SHIFT,
RightControl = crate::ffi::GLFW_KEY_RIGHT_CONTROL,
RightAlt = crate::ffi::GLFW_KEY_RIGHT_ALT,
RightSuper = crate::ffi::GLFW_KEY_RIGHT_SUPER,
Menu = crate::ffi::GLFW_KEY_MENU,
}
#[derive(Debug, Clone, Copy, FromRepr)]
#[repr(i32)]
pub enum KeyState
{
Pressed = crate::ffi::GLFW_PRESS,
Released = crate::ffi::GLFW_RELEASE,
Repeat = crate::ffi::GLFW_REPEAT,
}
bitflags! {
#[derive(Debug, Clone, Copy)]
pub struct KeyModifiers: i32 {
const SHIFT = crate::ffi::GLFW_MOD_SHIFT;
const CONTROL = crate::ffi::GLFW_MOD_CONTROL;
const ALT = crate::ffi::GLFW_MOD_ALT;
const SUPER = crate::ffi::GLFW_MOD_SUPER;
const CAPS_LOCK = crate::ffi::GLFW_MOD_CAPS_LOCK;
const NUM_LOCK = crate::ffi::GLFW_MOD_NUM_LOCK;
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, FromRepr)]
#[repr(i32)]
pub enum MouseButton
{
One = crate::ffi::GLFW_MOUSE_BUTTON_1,
Two = crate::ffi::GLFW_MOUSE_BUTTON_2,
Three = crate::ffi::GLFW_MOUSE_BUTTON_3,
Four = crate::ffi::GLFW_MOUSE_BUTTON_4,
Five = crate::ffi::GLFW_MOUSE_BUTTON_5,
Six = crate::ffi::GLFW_MOUSE_BUTTON_6,
Seven = crate::ffi::GLFW_MOUSE_BUTTON_7,
Eight = crate::ffi::GLFW_MOUSE_BUTTON_8,
}
impl MouseButton
{
pub const LEFT: Self = Self::One;
pub const MIDDLE: Self = Self::Three;
pub const RIGHT: Self = Self::Two;
}
#[derive(Debug, Clone, Copy, FromRepr)]
#[repr(i32)]
pub enum MouseButtonState
{
Pressed = crate::ffi::GLFW_PRESS,
Released = crate::ffi::GLFW_RELEASE,
}
#[derive(Debug, Clone)]
pub struct CursorPosition
{
pub x: f64,
pub y: f64,
}
type CloseCallback = Box<dyn Fn()>;
type FramebufferSizeCb = Box<dyn Fn(Size)>;
type KeyCallback = Box<dyn Fn(Key, i32, KeyState, KeyModifiers)>;
type CursorPositionCallback = Box<dyn Fn(CursorPosition)>;
type MouseButtonCallback = Box<dyn Fn(MouseButton, MouseButtonState, KeyModifiers)>;
type FocusCallback = Box<dyn Fn(bool)>;
thread_local! {
static CLOSE_CALLBACK: RefCell<Option<CloseCallback>> = RefCell::new(None);
static FRAMEBUFFER_SIZE_CB: RefCell<Option<FramebufferSizeCb>> = RefCell::new(None);
static KEY_CALLBACK: RefCell<Option<KeyCallback>> = RefCell::new(None);
static CURSOR_POS_CALLBACK: RefCell<Option<CursorPositionCallback>> = RefCell::new(None);
static MOUSE_BUTTON_CALLBACK: RefCell<Option<MouseButtonCallback>> = RefCell::new(None);
static FOCUS_CALLBACK: RefCell<Option<FocusCallback>> = RefCell::new(None);
}
extern "C-unwind" fn close_callback(_window: *mut crate::ffi::GLFWwindow)
{
CLOSE_CALLBACK
.try_with(|close_cb| {
if let Some(cb) = close_cb.borrow().as_deref() {
cb();
}
})
.ok();
}
extern "C-unwind" fn framebuffer_size_callback(
_window: *mut crate::ffi::GLFWwindow,
c_width: c_int,
c_height: c_int,
)
{
// Width and height can't possibly have their sign bit set
let width = u32::from_le_bytes(c_width.to_le_bytes());
let height = u32::from_le_bytes(c_height.to_le_bytes());
FRAMEBUFFER_SIZE_CB
.try_with(|framebuffer_size_cb| {
if let Some(cb) = framebuffer_size_cb.borrow().as_deref() {
cb(Size { width, height });
}
})
.ok();
}
extern "C-unwind" fn key_callback(
_window: *mut crate::ffi::GLFWwindow,
key_raw: c_int,
scancode: c_int,
action_raw: c_int,
mods: c_int,
)
{
let Some(key) = Key::from_repr(key_raw) else {
write!(stdout(), "Unknown key {key_raw}").ok();
return;
};
let Some(key_state) = KeyState::from_repr(action_raw) else {
write!(stdout(), "Unknown key state {action_raw}").ok();
return;
};
let Some(key_modifiers) = KeyModifiers::from_bits(mods) else {
write!(
stdout(),
"Key modifiers {action_raw} contain one or more unknown bit(s)"
)
.ok();
return;
};
KEY_CALLBACK
.try_with(|key_callback| {
if let Some(cb) = key_callback.borrow().as_deref() {
cb(key, scancode, key_state, key_modifiers);
}
})
.ok();
}
extern "C-unwind" fn cursor_pos_callback(
_window: *mut crate::ffi::GLFWwindow,
x_pos: c_double,
y_pos: c_double,
)
{
CURSOR_POS_CALLBACK
.try_with(|cursor_pos_callback| {
if let Some(cb) = cursor_pos_callback.borrow().as_deref() {
cb(CursorPosition { x: x_pos, y: y_pos });
}
})
.ok();
}
extern "C-unwind" fn mouse_button_callback(
_window: *mut crate::ffi::GLFWwindow,
mouse_button_raw: c_int,
mouse_action: c_int,
modifier_keys: c_int,
)
{
let Some(mouse_button) = MouseButton::from_repr(mouse_button_raw) else {
write!(stdout(), "Unknown mouse button {mouse_button_raw}").ok();
return;
};
let Some(mouse_button_state) = MouseButtonState::from_repr(mouse_action) else {
write!(stdout(), "Unknown mouse action {mouse_action}").ok();
return;
};
let Some(key_modifiers) = KeyModifiers::from_bits(modifier_keys) else {
write!(
stdout(),
"Key modifiers {modifier_keys:#b} contain one or more unknown bit(s)"
)
.ok();
return;
};
MOUSE_BUTTON_CALLBACK
.try_with(|mouse_button_callback| {
if let Some(cb) = mouse_button_callback.borrow().as_deref() {
cb(mouse_button, mouse_button_state, key_modifiers);
}
})
.ok();
}
extern "C-unwind" fn focus_callback(_window: *mut crate::ffi::GLFWwindow, focused: c_int)
{
let is_focused = if focused == crate::ffi::GLFW_TRUE {
true
} else if focused == crate::ffi::GLFW_FALSE {
false
} else {
write!(stdout(), "Invalid focus state {focused}").ok();
return;
};
FOCUS_CALLBACK
.try_with(|focus_callback| {
if let Some(cb) = focus_callback.borrow().as_deref() {
cb(is_focused);
}
})
.ok();
}
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