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path: root/glfw/src/window.rs
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use std::cell::RefCell;
use std::ffi::{c_double, c_int, CString};
use std::hint::unreachable_unchecked;
use std::io::{stdout, Write};
use std::panic::catch_unwind;
use std::ptr::null_mut;

use bitflags::bitflags;

use crate::init::{initialize, Glfw};
use crate::util::enum_from_repr;
use crate::{get_glfw_error, Error};

#[derive(Debug)]
pub struct Window
{
    _init: Glfw,
    handle: *mut crate::ffi::GLFWwindow,
}

impl Window
{
    /// Makes the context of the window current for the calling thread.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW platform error occurs or if no OpenGL context is
    /// present.
    #[cfg(feature = "opengl")]
    pub fn make_context_current(&self) -> Result<(), Error>
    {
        unsafe { crate::ffi::glfwMakeContextCurrent(self.handle) };

        get_glfw_error()?;

        Ok(())
    }

    /// Returns the address of the specified OpenGL function, if it is supported by the
    /// current context.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW platform error occurs or if no current context has
    /// been set.
    #[cfg(feature = "opengl")]
    pub fn get_proc_address(
        &self,
        proc_name: &std::ffi::CStr,
    ) -> Result<unsafe extern "C" fn(), Error>
    {
        let proc_addr = unsafe { crate::ffi::glfwGetProcAddress(proc_name.as_ptr()) };

        get_glfw_error()?;

        // SAFETY: Is only None when a error has occured and that case is handled above
        Ok(unsafe { proc_addr.unwrap_unchecked() })
    }

    /// Processes all pending events.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW platform error occurs.
    pub fn poll_events(&self) -> Result<(), Error>
    {
        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe { crate::ffi::glfwPollEvents() };

        get_glfw_error()?;

        Ok(())
    }

    /// Swaps the front and back buffers of the window.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW platform error occurs or if no OpenGL window context
    /// is present.
    pub fn swap_buffers(&self) -> Result<(), Error>
    {
        unsafe {
            crate::ffi::glfwSwapBuffers(self.handle);
        };

        get_glfw_error()?;

        Ok(())
    }

    /// Returns whether or not the window should close.
    #[must_use]
    pub fn should_close(&self) -> bool
    {
        let should_close = unsafe { crate::ffi::glfwWindowShouldClose(self.handle) };

        should_close == crate::ffi::GLFW_TRUE
    }

    /// Retrieves the size of the window.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW platform error occurs.
    pub fn size(&self) -> Result<Size, Error>
    {
        let mut width = 0;
        let mut height = 0;

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe { crate::ffi::glfwGetWindowSize(self.handle, &mut width, &mut height) };

        get_glfw_error()?;

        #[allow(clippy::cast_sign_loss)]
        Ok(Size {
            width: width as u32,
            height: height as u32,
        })
    }

    /// Sets the callback which is called when the user attempts to close the window.
    pub fn set_close_callback(&self, callback: impl Fn() + 'static)
    {
        CLOSE_CALLBACK.with_borrow_mut(|cb| {
            *cb = Some(Box::new(callback));
        });

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetWindowCloseCallback(self.handle, Some(close_callback));
        }
    }

    pub fn set_framebuffer_size_callback(&self, callback: impl Fn(Size) + 'static)
    {
        FRAMEBUFFER_SIZE_CB.with_borrow_mut(|framebuffer_size_cb| {
            *framebuffer_size_cb = Some(Box::new(callback));
        });

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetFramebufferSizeCallback(
                self.handle,
                Some(framebuffer_size_callback),
            );
        }
    }

    pub fn set_key_callback(
        &self,
        callback: impl Fn(Key, i32, KeyState, KeyModifiers) + 'static,
    )
    {
        KEY_CALLBACK.with_borrow_mut(|key_callback| {
            *key_callback = Some(Box::new(callback));
        });

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetKeyCallback(self.handle, Some(key_callback));
        }
    }

    /// Sets the cursor position callback.
    ///
    /// The callback is provided with the position, in screen coordinates, relative to the
    /// upper-left corner of the content area of the window.
    pub fn set_cursor_pos_callback(&self, callback: impl Fn(CursorPosition) + 'static)
    {
        CURSOR_POS_CALLBACK.with_borrow_mut(|cursor_pos_callback| {
            *cursor_pos_callback = Some(Box::new(callback));
        });

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetCursorPosCallback(self.handle, Some(cursor_pos_callback));
        }
    }

    /// Sets the mouse button callback.
    ///
    /// The callback is called when a mouse button is pressed.
    pub fn set_mouse_button_callback(
        &self,
        callback: impl Fn(MouseButton, MouseButtonState, KeyModifiers) + 'static,
    )
    {
        MOUSE_BUTTON_CALLBACK.with_borrow_mut(|mouse_button_callback| {
            *mouse_button_callback = Some(Box::new(callback));
        });

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetMouseButtonCallback(
                self.handle,
                Some(mouse_button_callback),
            );
        }
    }

    /// Sets the callback called when the window gains or loses input focus.
    pub fn set_focus_callback(&self, callback: impl Fn(bool) + 'static)
    {
        FOCUS_CALLBACK.with_borrow_mut(|focus_cb| {
            *focus_cb = Some(Box::new(callback));
        });

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetWindowFocusCallback(self.handle, Some(focus_callback));
        }
    }

    /// Returns the last reported state of a keyboard key.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW error occurs.
    pub fn get_key(&self, key: Key) -> Result<KeyState, Error>
    {
        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        let state = unsafe { crate::ffi::glfwGetKey(self.handle, key as i32) };

        get_glfw_error()?;

        Ok(match state {
            crate::ffi::GLFW_PRESS => KeyState::Pressed,
            crate::ffi::GLFW_RELEASE => KeyState::Released,
            _ => {
                // SAFETY: glfwGetKey can only return GLFW_PRESS or GLFW_RELEASE
                unsafe {
                    unreachable_unchecked();
                }
            }
        })
    }

    /// Returns the last reported state of a mouse button.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW error occurs.
    pub fn get_mouse_button(
        &self,
        mouse_button: MouseButton,
    ) -> Result<MouseButtonState, Error>
    {
        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        let state =
            unsafe { crate::ffi::glfwGetMouseButton(self.handle, mouse_button as i32) };

        get_glfw_error()?;

        Ok(match state {
            crate::ffi::GLFW_PRESS => MouseButtonState::Pressed,
            crate::ffi::GLFW_RELEASE => MouseButtonState::Released,
            _ => {
                // SAFETY: glfwGetMouseButton can only return GLFW_PRESS or GLFW_RELEASE
                unsafe {
                    unreachable_unchecked();
                }
            }
        })
    }

    /// Returns the position of the cursor, in screen coordinates, relative to the
    /// upper-left corner of the content area of the window.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW error occurs.
    pub fn get_cursor_position(&self) -> Result<CursorPosition, Error>
    {
        let mut x_pos = 0.0;
        let mut y_pos = 0.0;

        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwGetCursorPos(self.handle, &mut x_pos, &mut y_pos);
        }

        get_glfw_error()?;

        Ok(CursorPosition { x: x_pos, y: y_pos })
    }

    /// Sets a input mode option.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW error occurs.
    pub fn set_input_mode(
        &self,
        input_mode: InputMode,
        enabled: bool,
    ) -> Result<(), Error>
    {
        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetInputMode(
                self.handle,
                input_mode as i32,
                i32::from(enabled),
            );
        }

        get_glfw_error()?;

        Ok(())
    }

    /// Sets the cursor mode.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW error occurs.
    pub fn set_cursor_mode(&self, cursor_mode: CursorMode) -> Result<(), Error>
    {
        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        unsafe {
            crate::ffi::glfwSetInputMode(
                self.handle,
                crate::ffi::GLFW_CURSOR,
                cursor_mode as i32,
            );
        }

        get_glfw_error()?;

        Ok(())
    }

    /// Returns whether or not raw mouse motion is supported.
    ///
    /// # Errors
    /// Will return `Err` if a GLFW error occurs.
    pub fn is_raw_mouse_motion_supported(&self) -> Result<bool, Error>
    {
        // SAFETY: The initialize function (called when the window is created) makes sure
        // the current thread is the main thread
        let supported = unsafe { crate::ffi::glfwRawMouseMotionSupported() };

        get_glfw_error()?;

        Ok(supported == crate::ffi::GLFW_TRUE)
    }
}

/// [`Window`] builder.
#[derive(Debug, Clone, Default)]
pub struct Builder
{
    hints: Vec<(Hint, HintValue)>,
}

impl Builder
{
    #[must_use]
    pub fn new() -> Self
    {
        Self { hints: Vec::new() }
    }

    /// Adds a window creation hint to set.
    #[must_use]
    pub fn hint(mut self, hint: Hint, value: HintValue) -> Self
    {
        self.hints.push((hint, value));

        self
    }

    /// Sets the window hints to set.
    pub fn hints(mut self, hints: impl IntoIterator<Item = (Hint, HintValue)>)
    {
        self.hints = hints.into_iter().collect();
    }

    /// Creates a new window.
    ///
    /// # Errors
    /// Will return `Err` if
    /// - The title contains an internal nul byte
    /// - A GLFW error occurs
    pub fn create(&self, size: &Size, title: &str) -> Result<Window, Error>
    {
        let c_title =
            CString::new(title).map_err(|_| Error::InternalNulByteInWindowTitle)?;

        let init = initialize()?;

        for (hint, value) in &self.hints {
            // SAFETY: The initialize function makes sure the current thread is the main
            // thread
            //
            // Error is not checked for after since the two possible errors
            // (GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM) cannot occur.
            unsafe {
                crate::ffi::glfwWindowHint(
                    *hint as i32,
                    match value {
                        HintValue::Number(num) => *num,
                        HintValue::Bool(boolean) => {
                            if *boolean {
                                crate::ffi::GLFW_TRUE
                            } else {
                                crate::ffi::GLFW_FALSE
                            }
                        }
                    },
                );
            }
        }

        // SAFETY: The initialize function makes sure the current thread is the main
        // thread
        let handle = unsafe {
            #[allow(clippy::cast_possible_wrap)]
            crate::ffi::glfwCreateWindow(
                size.width as i32,
                size.height as i32,
                c_title.as_ptr(),
                null_mut(),
                null_mut(),
            )
        };

        get_glfw_error()?;

        Ok(Window { _init: init, handle })
    }
}

/// Window creation hint
#[derive(Debug, Clone, Copy)]
#[repr(i32)]
#[non_exhaustive]
pub enum Hint
{
    /// Specifies whether the OpenGL context should be created in debug mode, which may
    /// provide additional error and diagnostic reporting functionality.
    ///
    /// Valid values are [`HintValue::Bool`].
    OpenGLDebugContext = crate::ffi::GLFW_OPENGL_DEBUG_CONTEXT,

    /// Specifies the desired number of samples to use for multisampling. Zero disables
    /// multisampling.
    ///
    /// Valid values are: [`HintValue::Number`].
    Samples = crate::ffi::GLFW_SAMPLES,

    /// Specifies whether the framebuffer should be double buffered. You nearly always
    /// want to use double buffering. This is a hard constraint.
    ///
    /// Valid values are [`HintValue::Bool`].
    DoubleBuffer = crate::ffi::GLFW_DOUBLEBUFFER,
}

/// Window creation hint value.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub enum HintValue
{
    Number(i32),
    Bool(bool),
}

/// Window size.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Size
{
    pub width: u32,
    pub height: u32,
}

#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(i32)]
pub enum InputMode
{
    /// When sticky keys mode is enabled, the pollable state of a key will remain
    /// [`KeyState::Pressed`] until the state of that key is polled with
    /// [`Window::get_key`]. Once it has been polled, if a key release event had been
    /// processed in the meantime, the state will reset to [`KeyState::Released`],
    /// otherwise it will remain [`KeyState::Pressed`].
    StickyKeys = crate::ffi::GLFW_STICKY_KEYS,

    /// When sticky mouse buttons mode is enabled, the pollable state of a mouse button
    /// will remain [`MouseButtonState::Pressed`] until the state of that button is
    /// polled with [`Window::get_mouse_button`]. Once it has been polled, if a mouse
    /// button release event had been processed in the meantime, the state will reset
    /// to [`MouseButtonState::Released`], otherwise it will remain
    /// [`MouseButton::Pressed`].
    StickyMouseButtons = crate::ffi::GLFW_STICKY_MOUSE_BUTTONS,

    LockKeyMods = crate::ffi::GLFW_LOCK_KEY_MODS,

    /// When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be
    /// enabled if available.
    ///
    /// Raw mouse motion is closer to the actual motion of the mouse across a surface. It
    /// is not affected by the scaling and acceleration applied to the motion of the
    /// desktop cursor. That processing is suitable for a cursor while raw motion is
    /// better for controlling for example a 3D camera. Because of this, raw mouse motion
    /// is only provided when the cursor is disabled.
    RawMouseMotion = crate::ffi::GLFW_RAW_MOUSE_MOTION,
}

#[derive(Debug, Clone, Copy)]
#[repr(i32)]
pub enum CursorMode
{
    /// Hides and grabs the cursor, providing virtual and unlimited cursor movement. This
    /// is useful for implementing for example 3D camera controls.
    Disabled = crate::ffi::GLFW_CURSOR_DISABLED,

    /// Makes the cursor invisible when it is over the content area of the window but
    /// does not restrict the cursor from leaving.
    Hidden = crate::ffi::GLFW_CURSOR_HIDDEN,

    /// Makes the cursor visible and behaving normally.
    Normal = crate::ffi::GLFW_CURSOR_NORMAL,
}

enum_from_repr!(
    #[repr(i32)]
    #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
    pub enum Key
    {
        // Unknown = crate::ffi::GLFW_KEY_UNKNOWN,
        Space = crate::ffi::GLFW_KEY_SPACE,
        Apostrophe = crate::ffi::GLFW_KEY_APOSTROPHE,
        Comma = crate::ffi::GLFW_KEY_COMMA,
        Minus = crate::ffi::GLFW_KEY_MINUS,
        Period = crate::ffi::GLFW_KEY_PERIOD,
        Slash = crate::ffi::GLFW_KEY_SLASH,
        Digit0 = crate::ffi::GLFW_KEY_0,
        Digit1 = crate::ffi::GLFW_KEY_1,
        Digit2 = crate::ffi::GLFW_KEY_2,
        Digit3 = crate::ffi::GLFW_KEY_3,
        Digit4 = crate::ffi::GLFW_KEY_4,
        Digit5 = crate::ffi::GLFW_KEY_5,
        Digit6 = crate::ffi::GLFW_KEY_6,
        Digit7 = crate::ffi::GLFW_KEY_7,
        Digit8 = crate::ffi::GLFW_KEY_8,
        Digit9 = crate::ffi::GLFW_KEY_9,
        Semicolon = crate::ffi::GLFW_KEY_SEMICOLON,
        Equal = crate::ffi::GLFW_KEY_EQUAL,
        A = crate::ffi::GLFW_KEY_A,
        B = crate::ffi::GLFW_KEY_B,
        C = crate::ffi::GLFW_KEY_C,
        D = crate::ffi::GLFW_KEY_D,
        E = crate::ffi::GLFW_KEY_E,
        F = crate::ffi::GLFW_KEY_F,
        G = crate::ffi::GLFW_KEY_G,
        H = crate::ffi::GLFW_KEY_H,
        I = crate::ffi::GLFW_KEY_I,
        J = crate::ffi::GLFW_KEY_J,
        K = crate::ffi::GLFW_KEY_K,
        L = crate::ffi::GLFW_KEY_L,
        M = crate::ffi::GLFW_KEY_M,
        N = crate::ffi::GLFW_KEY_N,
        O = crate::ffi::GLFW_KEY_O,
        P = crate::ffi::GLFW_KEY_P,
        Q = crate::ffi::GLFW_KEY_Q,
        R = crate::ffi::GLFW_KEY_R,
        S = crate::ffi::GLFW_KEY_S,
        T = crate::ffi::GLFW_KEY_T,
        U = crate::ffi::GLFW_KEY_U,
        V = crate::ffi::GLFW_KEY_V,
        W = crate::ffi::GLFW_KEY_W,
        X = crate::ffi::GLFW_KEY_X,
        Y = crate::ffi::GLFW_KEY_Y,
        Z = crate::ffi::GLFW_KEY_Z,
        LeftBracket = crate::ffi::GLFW_KEY_LEFT_BRACKET,
        Backslash = crate::ffi::GLFW_KEY_BACKSLASH,
        RightBracket = crate::ffi::GLFW_KEY_RIGHT_BRACKET,
        GraveAccent = crate::ffi::GLFW_KEY_GRAVE_ACCENT,
        World1 = crate::ffi::GLFW_KEY_WORLD_1,
        World2 = crate::ffi::GLFW_KEY_WORLD_2,
        Escape = crate::ffi::GLFW_KEY_ESCAPE,
        Enter = crate::ffi::GLFW_KEY_ENTER,
        Tab = crate::ffi::GLFW_KEY_TAB,
        Backspace = crate::ffi::GLFW_KEY_BACKSPACE,
        Insert = crate::ffi::GLFW_KEY_INSERT,
        Delete = crate::ffi::GLFW_KEY_DELETE,
        Right = crate::ffi::GLFW_KEY_RIGHT,
        Left = crate::ffi::GLFW_KEY_LEFT,
        Down = crate::ffi::GLFW_KEY_DOWN,
        Up = crate::ffi::GLFW_KEY_UP,
        PageUp = crate::ffi::GLFW_KEY_PAGE_UP,
        PageDown = crate::ffi::GLFW_KEY_PAGE_DOWN,
        Home = crate::ffi::GLFW_KEY_HOME,
        End = crate::ffi::GLFW_KEY_END,
        CapsLock = crate::ffi::GLFW_KEY_CAPS_LOCK,
        ScrollLock = crate::ffi::GLFW_KEY_SCROLL_LOCK,
        NumLock = crate::ffi::GLFW_KEY_NUM_LOCK,
        PrintScreen = crate::ffi::GLFW_KEY_PRINT_SCREEN,
        Pause = crate::ffi::GLFW_KEY_PAUSE,
        F1 = crate::ffi::GLFW_KEY_F1,
        F2 = crate::ffi::GLFW_KEY_F2,
        F3 = crate::ffi::GLFW_KEY_F3,
        F4 = crate::ffi::GLFW_KEY_F4,
        F5 = crate::ffi::GLFW_KEY_F5,
        F6 = crate::ffi::GLFW_KEY_F6,
        F7 = crate::ffi::GLFW_KEY_F7,
        F8 = crate::ffi::GLFW_KEY_F8,
        F9 = crate::ffi::GLFW_KEY_F9,
        F10 = crate::ffi::GLFW_KEY_F10,
        F11 = crate::ffi::GLFW_KEY_F11,
        F12 = crate::ffi::GLFW_KEY_F12,
        F13 = crate::ffi::GLFW_KEY_F13,
        F14 = crate::ffi::GLFW_KEY_F14,
        F15 = crate::ffi::GLFW_KEY_F15,
        F16 = crate::ffi::GLFW_KEY_F16,
        F17 = crate::ffi::GLFW_KEY_F17,
        F18 = crate::ffi::GLFW_KEY_F18,
        F19 = crate::ffi::GLFW_KEY_F19,
        F20 = crate::ffi::GLFW_KEY_F20,
        F21 = crate::ffi::GLFW_KEY_F21,
        F22 = crate::ffi::GLFW_KEY_F22,
        F23 = crate::ffi::GLFW_KEY_F23,
        F24 = crate::ffi::GLFW_KEY_F24,
        F25 = crate::ffi::GLFW_KEY_F25,
        Kp0 = crate::ffi::GLFW_KEY_KP_0,
        Kp1 = crate::ffi::GLFW_KEY_KP_1,
        Kp2 = crate::ffi::GLFW_KEY_KP_2,
        Kp3 = crate::ffi::GLFW_KEY_KP_3,
        Kp4 = crate::ffi::GLFW_KEY_KP_4,
        Kp5 = crate::ffi::GLFW_KEY_KP_5,
        Kp6 = crate::ffi::GLFW_KEY_KP_6,
        Kp7 = crate::ffi::GLFW_KEY_KP_7,
        Kp8 = crate::ffi::GLFW_KEY_KP_8,
        Kp9 = crate::ffi::GLFW_KEY_KP_9,
        KpDecimal = crate::ffi::GLFW_KEY_KP_DECIMAL,
        KpDivide = crate::ffi::GLFW_KEY_KP_DIVIDE,
        KpMultiply = crate::ffi::GLFW_KEY_KP_MULTIPLY,
        KpSubtract = crate::ffi::GLFW_KEY_KP_SUBTRACT,
        KpAdd = crate::ffi::GLFW_KEY_KP_ADD,
        KpEnter = crate::ffi::GLFW_KEY_KP_ENTER,
        KpEqual = crate::ffi::GLFW_KEY_KP_EQUAL,
        LeftShift = crate::ffi::GLFW_KEY_LEFT_SHIFT,
        LeftControl = crate::ffi::GLFW_KEY_LEFT_CONTROL,
        LeftAlt = crate::ffi::GLFW_KEY_LEFT_ALT,
        LeftSuper = crate::ffi::GLFW_KEY_LEFT_SUPER,
        RightShift = crate::ffi::GLFW_KEY_RIGHT_SHIFT,
        RightControl = crate::ffi::GLFW_KEY_RIGHT_CONTROL,
        RightAlt = crate::ffi::GLFW_KEY_RIGHT_ALT,
        RightSuper = crate::ffi::GLFW_KEY_RIGHT_SUPER,
        Menu = crate::ffi::GLFW_KEY_MENU,
    }
);

enum_from_repr!(
    #[repr(i32)]
    #[derive(Debug, Clone, Copy)]
    pub enum KeyState
    {
        Pressed = crate::ffi::GLFW_PRESS,
        Released = crate::ffi::GLFW_RELEASE,
        Repeat = crate::ffi::GLFW_REPEAT,
    }
);

bitflags! {
    #[derive(Debug, Clone, Copy)]
    pub struct KeyModifiers: i32 {
        const SHIFT = crate::ffi::GLFW_MOD_SHIFT;
        const CONTROL = crate::ffi::GLFW_MOD_CONTROL;
        const ALT = crate::ffi::GLFW_MOD_ALT;
        const SUPER = crate::ffi::GLFW_MOD_SUPER;
        const CAPS_LOCK = crate::ffi::GLFW_MOD_CAPS_LOCK;
        const NUM_LOCK = crate::ffi::GLFW_MOD_NUM_LOCK;
    }
}

enum_from_repr!(
    #[repr(i32)]
    #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
    pub enum MouseButton
    {
        One = crate::ffi::GLFW_MOUSE_BUTTON_1,
        Two = crate::ffi::GLFW_MOUSE_BUTTON_2,
        Three = crate::ffi::GLFW_MOUSE_BUTTON_3,
        Four = crate::ffi::GLFW_MOUSE_BUTTON_4,
        Five = crate::ffi::GLFW_MOUSE_BUTTON_5,
        Six = crate::ffi::GLFW_MOUSE_BUTTON_6,
        Seven = crate::ffi::GLFW_MOUSE_BUTTON_7,
        Eight = crate::ffi::GLFW_MOUSE_BUTTON_8,
    }
);

impl MouseButton
{
    pub const LEFT: Self = Self::One;
    pub const MIDDLE: Self = Self::Three;
    pub const RIGHT: Self = Self::Two;
}

enum_from_repr!(
    #[repr(i32)]
    #[derive(Debug, Clone, Copy)]
    pub enum MouseButtonState
    {
        Pressed = crate::ffi::GLFW_PRESS,
        Released = crate::ffi::GLFW_RELEASE,
    }
);

#[derive(Debug, Clone)]
pub struct CursorPosition
{
    pub x: f64,
    pub y: f64,
}

type CloseCallback = Box<dyn Fn()>;
type FramebufferSizeCb = Box<dyn Fn(Size)>;
type KeyCallback = Box<dyn Fn(Key, i32, KeyState, KeyModifiers)>;
type CursorPositionCallback = Box<dyn Fn(CursorPosition)>;
type MouseButtonCallback = Box<dyn Fn(MouseButton, MouseButtonState, KeyModifiers)>;
type FocusCallback = Box<dyn Fn(bool)>;

thread_local! {
static CLOSE_CALLBACK: RefCell<Option<CloseCallback>> = RefCell::new(None);
static FRAMEBUFFER_SIZE_CB: RefCell<Option<FramebufferSizeCb>> = RefCell::new(None);
static KEY_CALLBACK: RefCell<Option<KeyCallback>> = RefCell::new(None);
static CURSOR_POS_CALLBACK: RefCell<Option<CursorPositionCallback>> = RefCell::new(None);
static MOUSE_BUTTON_CALLBACK: RefCell<Option<MouseButtonCallback>> = RefCell::new(None);
static FOCUS_CALLBACK: RefCell<Option<FocusCallback>> = RefCell::new(None);
}

extern "C" fn close_callback(_window: *mut crate::ffi::GLFWwindow)
{
    // Unwinds are catched because unwinding from Rust code into foreign code is UB.
    let res = catch_unwind(|| {
        CLOSE_CALLBACK
            .try_with(|close_cb| {
                if let Some(cb) = close_cb.borrow().as_deref() {
                    cb();
                }
            })
            .ok();
    });

    if res.is_err() {
        println!("ERROR: Panic in window close callback");
    }
}

extern "C" fn framebuffer_size_callback(
    _window: *mut crate::ffi::GLFWwindow,
    c_width: c_int,
    c_height: c_int,
)
{
    // Width and height can't possibly have their sign bit set
    let width = u32::from_le_bytes(c_width.to_le_bytes());
    let height = u32::from_le_bytes(c_height.to_le_bytes());

    // Unwinds are catched because unwinding from Rust code into foreign code is UB.
    let res = catch_unwind(|| {
        FRAMEBUFFER_SIZE_CB
            .try_with(|framebuffer_size_cb| {
                if let Some(cb) = framebuffer_size_cb.borrow().as_deref() {
                    cb(Size { width, height });
                }
            })
            .ok();
    });

    if res.is_err() {
        println!("ERROR: Panic in framebuffer size callback");
    }
}

extern "C" fn key_callback(
    _window: *mut crate::ffi::GLFWwindow,
    key_raw: c_int,
    scancode: c_int,
    action_raw: c_int,
    mods: c_int,
)
{
    let Some(key) = Key::from_repr(key_raw) else {
        write!(stdout(), "Unknown key {key_raw}").ok();
        return;
    };

    let Some(key_state) = KeyState::from_repr(action_raw) else {
        write!(stdout(), "Unknown key state {action_raw}").ok();
        return;
    };

    let Some(key_modifiers) = KeyModifiers::from_bits(mods) else {
        write!(
            stdout(),
            "Key modifiers {action_raw} contain one or more unknown bit(s)"
        )
        .ok();

        return;
    };

    // Unwinds are catched because unwinding from Rust code into foreign code is UB.
    let res = catch_unwind(|| {
        KEY_CALLBACK
            .try_with(|key_callback| {
                if let Some(cb) = key_callback.borrow().as_deref() {
                    cb(key, scancode, key_state, key_modifiers);
                }
            })
            .ok();
    });

    if res.is_err() {
        write!(stdout(), "ERROR: Panic in key callback").ok();
    }
}

extern "C" fn cursor_pos_callback(
    _window: *mut crate::ffi::GLFWwindow,
    x_pos: c_double,
    y_pos: c_double,
)
{
    // Unwinds are catched because unwinding from Rust code into foreign code is UB.
    let res = catch_unwind(|| {
        CURSOR_POS_CALLBACK
            .try_with(|cursor_pos_callback| {
                if let Some(cb) = cursor_pos_callback.borrow().as_deref() {
                    cb(CursorPosition { x: x_pos, y: y_pos });
                }
            })
            .ok();
    });

    if res.is_err() {
        write!(
            stdout(),
            "ERROR: Cursor position callback panicked: {res:?}"
        )
        .ok();
    }
}

extern "C" fn mouse_button_callback(
    _window: *mut crate::ffi::GLFWwindow,
    mouse_button_raw: c_int,
    mouse_action: c_int,
    modifier_keys: c_int,
)
{
    let Some(mouse_button) = MouseButton::from_repr(mouse_button_raw) else {
        write!(stdout(), "Unknown mouse button {mouse_button_raw}").ok();
        return;
    };

    let Some(mouse_button_state) = MouseButtonState::from_repr(mouse_action) else {
        write!(stdout(), "Unknown mouse action {mouse_action}").ok();
        return;
    };

    let Some(key_modifiers) = KeyModifiers::from_bits(modifier_keys) else {
        write!(
            stdout(),
            "Key modifiers {modifier_keys:#b} contain one or more unknown bit(s)"
        )
        .ok();

        return;
    };

    // Unwinds are catched because unwinding from Rust code into foreign code is UB.
    let res = catch_unwind(|| {
        MOUSE_BUTTON_CALLBACK
            .try_with(|mouse_button_callback| {
                if let Some(cb) = mouse_button_callback.borrow().as_deref() {
                    cb(mouse_button, mouse_button_state, key_modifiers);
                }
            })
            .ok();
    });

    if res.is_err() {
        write!(stdout(), "ERROR: Mouse button callback panicked: {res:?}").ok();
    }
}

extern "C" fn focus_callback(_window: *mut crate::ffi::GLFWwindow, focused: c_int)
{
    let is_focused = if focused == crate::ffi::GLFW_TRUE {
        true
    } else if focused == crate::ffi::GLFW_FALSE {
        false
    } else {
        write!(stdout(), "Invalid focus state {focused}").ok();
        return;
    };

    // Unwinds are catched because unwinding from Rust code into foreign code is UB.
    let res = catch_unwind(|| {
        FOCUS_CALLBACK
            .try_with(|focus_callback| {
                if let Some(cb) = focus_callback.borrow().as_deref() {
                    cb(is_focused);
                }
            })
            .ok();
    });

    if res.is_err() {
        write!(stdout(), "ERROR: Focus callback panicked: {res:?}").ok();
    }
}