blob: b57caa650fd18d9c5252dd70a365e2395205107e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#version 330 core
#preinclude "vertex_data.glsl"
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 texture_coords;
layout (location = 2) in vec3 normal;
out VertexData vertex_data;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(pos, 1.0);
vertex_data.world_space_pos = vec3(model * vec4(pos, 1.0));
vertex_data.texture_coords = texture_coords;
// TODO: Do this using CPU for performance increase
vertex_data.world_space_normal = mat3(transpose(inverse(model))) * normal;
}
|