summaryrefslogtreecommitdiff
path: root/engine/vertex.glsl
blob: f282864895f7871b102b0dfb79d4c6c5b30d9308 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 texture_coords;
layout (location = 2) in vec3 normal;

out vec3 in_frag_pos;
out vec2 in_texture_coords;
out vec3 in_normal;

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main()
{
	gl_Position = projection * view * model * vec4(pos, 1.0);

	in_frag_pos = vec3(model * vec4(pos, 1.0));
	in_texture_coords = texture_coords;

	// TODO: Do this using CPU for performance increase
	in_normal = mat3(transpose(inverse(model))) * normal;
}