1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
use std::collections::HashMap;
use ecs::Sole;
use crate::vector::Vec2;
#[derive(Debug, Default, Clone, Sole)]
#[non_exhaustive]
pub struct Mouse
{
/// Change in coordinates this tick. Unit is unspecified and platforms may use
/// different units. Updated automatically by the [`windowing extension`].
///
/// [`windowing extension`]: crate::windowing
pub curr_tick_position_delta: Vec2<f64>,
/// Coordinates in pixels relative to the top-left corner of the window. May have
/// been affected by cursor acceleration
pub position: Vec2<f64>,
}
/// Mouse buttons.
#[derive(Debug, Default, Sole)]
pub struct Buttons
{
map: HashMap<Button, ButtonData>,
}
impl Buttons
{
pub fn get(&self, button: Button) -> ButtonState
{
let Some(button_data) = self.map.get(&button) else {
return ButtonState::Released;
};
button_data.current_state
}
pub fn get_previous(&self, button: Button) -> ButtonState
{
let Some(button_data) = self.map.get(&button) else {
return ButtonState::Released;
};
button_data.previous_state
}
/// Returns a iterator that yields buttons and their current states. Only buttons with
/// states is included.
pub fn all_current(&self) -> impl Iterator<Item = (Button, ButtonState)>
{
self.map
.iter()
.map(|(button, button_data)| (button.clone(), button_data.current_state))
}
pub fn set(&mut self, button: Button, button_state: ButtonState)
{
let button_data = self.map.entry(button).or_default();
button_data.current_state = button_state;
}
pub(crate) fn make_states_previous(&mut self)
{
for button_data in self.map.values_mut() {
button_data.previous_state = button_data.current_state;
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Button
{
Left,
Right,
Middle,
Back,
Forward,
Other(u16),
}
impl From<winit::event::MouseButton> for Button
{
fn from(mouse_button: winit::event::MouseButton) -> Self
{
match mouse_button {
winit::event::MouseButton::Left => Self::Left,
winit::event::MouseButton::Right => Self::Right,
winit::event::MouseButton::Middle => Self::Middle,
winit::event::MouseButton::Back => Self::Back,
winit::event::MouseButton::Forward => Self::Forward,
winit::event::MouseButton::Other(other_mouse_button) => {
Self::Other(other_mouse_button)
}
}
}
}
/// Mouse button state.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum ButtonState
{
Pressed,
Released,
}
impl ButtonState
{
#[must_use]
#[inline]
pub fn is_pressed(&self) -> bool
{
matches!(self, Self::Pressed)
}
#[must_use]
#[inline]
pub fn is_released(&self) -> bool
{
matches!(self, Self::Released)
}
}
impl From<winit::event::ElementState> for ButtonState
{
fn from(element_state: winit::event::ElementState) -> Self
{
match element_state {
winit::event::ElementState::Pressed => Self::Pressed,
winit::event::ElementState::Released => Self::Released,
}
}
}
#[derive(Debug)]
struct ButtonData
{
current_state: ButtonState,
previous_state: ButtonState,
}
impl Default for ButtonData
{
fn default() -> Self
{
Self {
current_state: ButtonState::Released,
previous_state: ButtonState::Released,
}
}
}
|