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use std::borrow::Cow;
use std::ffi::{CStr, CString};
use ecs::actions::Actions;
use ecs::extension::Collector as ExtensionCollector;
use ecs::sole::Single;
use ecs::Sole;
use glfw::WindowSize;
use crate::data_types::dimens::Dimens;
use crate::event::{Conclude as ConcludeEvent, Start as StartEvent};
use crate::vector::Vec2;
mod reexports
{
pub use glfw::window::{
CursorMode,
Hint as CreationHint,
HintValue as CreationHintValue,
InputMode,
Key,
KeyModifiers,
KeyState,
};
}
pub use reexports::*;
#[derive(Debug, Sole)]
/// Has to be dropped last since it holds the OpenGL context.
#[sole(drop_last)]
pub struct Window
{
inner: glfw::Window,
}
impl Window
{
/// Returns a new Window builder.
#[must_use]
pub fn builder() -> Builder
{
Builder::default()
}
/// Sets the value of a input mode.
///
/// # Errors
/// Returns `Err` if the input mode is unsupported on the current system.
pub fn set_input_mode(
&self,
input_mode: InputMode,
enabled: bool,
) -> Result<(), Error>
{
Ok(self.inner.set_input_mode(input_mode, enabled)?)
}
/// Sets the cursor mode.
///
/// # Errors
/// If a platform error occurs.
pub fn set_cursor_mode(&self, cursor_mode: CursorMode) -> Result<(), Error>
{
Ok(self.inner.set_cursor_mode(cursor_mode)?)
}
/// Returns whether or not the window should close. Will return true when the user has
/// attempted to close the window.
#[must_use]
pub fn should_close(&self) -> bool
{
self.inner.should_close()
}
/// Processes all pending events.
///
/// # Errors
/// If a platform error occurs.
pub fn poll_events(&self) -> Result<(), Error>
{
Ok(self.inner.poll_events()?)
}
/// Swaps the front and back buffers of the window.
///
/// # Errors
/// Will return `Err` if a platform error occurs or if no OpenGL window context
/// is present.
pub fn swap_buffers(&self) -> Result<(), Error>
{
Ok(self.inner.swap_buffers()?)
}
/// Returns the size of the window.
///
/// # Errors
/// Will return `Err` if a platform error occurs.
pub fn size(&self) -> Result<Dimens<u32>, Error>
{
let size = self.inner.size()?;
Ok(Dimens {
width: size.width,
height: size.height,
})
}
/// Returns the address of the specified OpenGL function, if it is supported by the
/// current OpenGL context.
///
/// # Errors
/// Will return `Err` if a platform error occurs or if no current context has
/// been set.
///
/// # Panics
/// Will panic if the `proc_name` argument contains a nul byte.
pub fn get_proc_address(
&self,
proc_name: &str,
) -> Result<unsafe extern "C" fn(), Error>
{
let proc_name_c: Cow<CStr> = CStr::from_bytes_with_nul(proc_name.as_bytes())
.map(Cow::Borrowed)
.or_else(|_| CString::new(proc_name).map(Cow::Owned))
.expect("OpenGL function name contains a nul byte");
Ok(self.inner.get_proc_address(&proc_name_c)?)
}
/// Makes the OpenGL context of the window current for the calling thread.
///
/// # Errors
/// Will return `Err` if a platform error occurs or if no OpenGL context is
/// present.
pub fn make_context_current(&self) -> Result<(), Error>
{
Ok(self.inner.make_context_current()?)
}
/// Sets the window's framebuffer size callback.
pub fn set_framebuffer_size_callback(&self, callback: impl Fn(Dimens<u32>) + 'static)
{
self.inner.set_framebuffer_size_callback(move |size| {
callback(Dimens {
width: size.width,
height: size.height,
});
});
}
/// Sets the window's key size callback.
pub fn set_key_callback(
&self,
callback: impl Fn(Key, i32, KeyState, KeyModifiers) + 'static,
)
{
self.inner.set_key_callback(callback);
}
/// Sets the window's cursor position callback.
pub fn set_cursor_pos_callback(&self, callback: impl Fn(Vec2<f64>) + 'static)
{
self.inner
.set_cursor_pos_callback(move |pos| callback(Vec2 { x: pos.x, y: pos.y }));
}
/// Sets the window's close callback.
pub fn set_close_callback(&self, callback: impl Fn() + 'static)
{
self.inner.set_close_callback(callback);
}
/// Sets the window's focus callback. The callback is called when the window loses or
/// gains input focus.
pub fn set_focus_callback(&self, callback: impl Fn(bool) + 'static)
{
self.inner.set_focus_callback(callback);
}
}
/// [`Window`] builder.
#[derive(Debug, Clone, Default)]
pub struct Builder
{
inner: glfw::WindowBuilder,
}
impl Builder
{
#[must_use]
pub fn creation_hint(mut self, hint: CreationHint, value: CreationHintValue) -> Self
{
self.inner = self.inner.hint(hint, value);
self
}
/// Creates a new window.
///
/// # Errors
/// Will return `Err` if the title contains a internal nul byte or if a platform error
/// occurs.
pub fn create(&self, size: Dimens<u32>, title: &str) -> Result<Window, Error>
{
let builder = self.inner.clone().hint(
CreationHint::OpenGLDebugContext,
CreationHintValue::Bool(cfg!(feature = "debug")),
);
let window = builder.create(
&WindowSize {
width: size.width,
height: size.height,
},
title,
)?;
Ok(Window { inner: window })
}
}
#[derive(Debug)]
pub struct Extension
{
window_builder: Builder,
window_size: Dimens<u32>,
window_title: String,
}
impl Extension
{
#[must_use]
pub fn new(window_builder: Builder) -> Self
{
Self { window_builder, ..Default::default() }
}
#[must_use]
pub fn window_size(mut self, window_size: Dimens<u32>) -> Self
{
self.window_size = window_size;
self
}
#[must_use]
pub fn window_title(mut self, window_title: impl Into<String>) -> Self
{
self.window_title = window_title.into();
self
}
}
impl ecs::extension::Extension for Extension
{
fn collect(self, mut collector: ExtensionCollector<'_>)
{
collector.add_system(StartEvent, initialize);
collector.add_system(ConcludeEvent, update);
let window = self
.window_builder
.create(self.window_size, &self.window_title)
.unwrap();
window.set_cursor_mode(CursorMode::Normal).unwrap();
collector.add_sole(window).ok();
}
}
impl Default for Extension
{
fn default() -> Self
{
Self {
window_builder: Builder::default(),
window_size: Dimens { width: 1920, height: 1080 },
window_title: String::new(),
}
}
}
#[derive(Debug, thiserror::Error)]
#[error(transparent)]
pub struct Error(glfw::Error);
impl From<glfw::Error> for Error
{
fn from(err: glfw::Error) -> Self
{
Self(err)
}
}
fn initialize(window: Single<Window>, actions: Actions)
{
let actions_weak_ref = actions.to_weak_ref();
window.set_close_callback(move || {
let actions_weak_ref = actions_weak_ref.clone();
let actions_ref = actions_weak_ref.access().expect("No world");
actions_ref.to_actions().stop();
});
}
fn update(window: Single<Window>)
{
window
.swap_buffers()
.expect("Failed to swap window buffers");
window.poll_events().expect("Failed to poll window events");
}
|