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path: root/engine/src/vertex.rs
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use std::mem::size_of;

use crate::util::builder;
use crate::vector::{Vec2, Vec3};

builder! {
#[builder(name = Builder, derives = (Debug, Default))]
#[derive(Debug, Clone, Default)]
#[repr(C)]
pub struct Vertex
{
    pos: Vec3<f32>,
    texture_coords: Vec2<f32>,
    normal: Vec3<f32>,
}
}

impl Vertex
{
    pub(crate) fn attrs() -> &'static [Attribute]
    {
        #[allow(clippy::cast_possible_truncation)]
        &[
            Attribute {
                index: 0,
                component_type: AttributeComponentType::Float,
                component_cnt: AttributeComponentCnt::Three,
                component_size: size_of::<f32>() as u32,
            },
            Attribute {
                index: 1,
                component_type: AttributeComponentType::Float,
                component_cnt: AttributeComponentCnt::Two,
                component_size: size_of::<f32>() as u32,
            },
            Attribute {
                index: 2,
                component_type: AttributeComponentType::Float,
                component_cnt: AttributeComponentCnt::Three,
                component_size: size_of::<f32>() as u32,
            },
        ]
    }
}

pub(crate) struct Attribute
{
    pub(crate) index: u32,
    pub(crate) component_type: AttributeComponentType,
    pub(crate) component_cnt: AttributeComponentCnt,
    pub(crate) component_size: u32,
}

pub(crate) enum AttributeComponentType
{
    Float,
}

#[derive(Debug, Clone, Copy)]
#[repr(u32)]
#[allow(dead_code)]
pub(crate) enum AttributeComponentCnt
{
    One = 1,
    Two = 2,
    Three = 3,
    Four = 4,
}