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|
use ecs::Component;
use crate::builder;
use crate::vector::Vec3;
builder!(
#[builder(name = Builder, derives=(Debug))]
#[derive(Debug)]
#[non_exhaustive]
pub struct Transform
{
pub position: Vec3<f32>,
pub scale: Vec3<f32>,
}
);
impl Transform
{
pub fn builder() -> Builder
{
Builder::default()
}
}
impl Default for Transform
{
fn default() -> Self
{
Self::builder().build()
}
}
impl Default for Builder
{
fn default() -> Self
{
Self {
position: Vec3::from(0.0),
scale: Vec3::from(1.0),
}
}
}
/// A position in world space.
#[derive(Debug, Default, Clone, Copy, Component)]
pub struct WorldPosition
{
pub position: Vec3<f32>,
}
impl From<Vec3<f32>> for WorldPosition
{
fn from(position: Vec3<f32>) -> Self
{
Self { position }
}
}
/// Scaling of a 3D object.
#[derive(Debug, Clone, Copy, Component)]
pub struct Scale
{
pub scale: Vec3<f32>,
}
impl From<Vec3<f32>> for Scale
{
fn from(scale: Vec3<f32>) -> Self
{
Self { scale }
}
}
impl Default for Scale
{
fn default() -> Self
{
Self {
scale: Vec3 { x: 1.0, y: 1.0, z: 1.0 },
}
}
}
|