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use ecs::Component;
use crate::vector::Vec3;
/// A position in 3D space.
#[derive(Debug, Default, Clone, Copy, Component)]
pub struct Position
{
pub position: Vec3<f32>,
}
impl From<Vec3<f32>> for Position
{
fn from(position: Vec3<f32>) -> Self
{
Self { position }
}
}
/// Scaling of a 3D object.
#[derive(Debug, Clone, Copy, Component)]
pub struct Scale
{
pub scale: Vec3<f32>,
}
impl From<Vec3<f32>> for Scale
{
fn from(scale: Vec3<f32>) -> Self
{
Self { scale }
}
}
impl Default for Scale
{
fn default() -> Self
{
Self {
scale: Vec3 { x: 1.0, y: 1.0, z: 1.0 },
}
}
}
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