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use crate::matrix::Matrix;
use crate::vector::Vec3;
#[derive(Debug, Clone)]
pub struct Transform
{
translation: Vec3<f32>,
scaling: Vec3<f32>,
}
impl Transform
{
pub fn new() -> Self
{
Self {
translation: Vec3::default(),
scaling: Vec3 {
x: 1.0,
y: 1.0,
z: 1.0,
},
}
}
pub fn translation(&self) -> &Vec3<f32>
{
&self.translation
}
pub fn set_translation(&mut self, translation: Vec3<f32>)
{
self.translation = translation;
}
pub fn set_scaling(&mut self, scaling: Vec3<f32>)
{
self.scaling = scaling;
}
pub fn as_matrix(&self) -> Matrix<f32, 4, 4>
{
let mut matrix = Matrix::new_identity();
matrix.translate(&self.translation);
matrix.scale(&self.scaling);
matrix
}
}
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