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use crate::asset::Handle as AssetHandle;
use crate::image::Image;
use crate::builder;
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Texture
{
pub asset_handle: AssetHandle<Image>,
pub properties: Properties,
}
impl Texture
{
pub fn new(asset_handle: AssetHandle<Image>) -> Self
{
Self {
asset_handle,
properties: Properties::default(),
}
}
pub fn with_properties(
asset_handle: AssetHandle<Image>,
properties: Properties,
) -> Self
{
Self { asset_handle, properties }
}
}
builder! {
/// Texture properties
#[builder(name = PropertiesBuilder, derives=(Debug, Clone))]
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Properties
{
pub wrap: Wrapping,
pub magnifying_filter: Filtering,
pub minifying_filter: Filtering,
}
}
impl Properties
{
pub fn builder() -> PropertiesBuilder
{
PropertiesBuilder::default()
}
}
impl Default for Properties
{
fn default() -> Self
{
Self {
wrap: Wrapping::Repeat,
magnifying_filter: Filtering::Linear,
minifying_filter: Filtering::Nearest,
}
}
}
impl Default for PropertiesBuilder
{
fn default() -> Self
{
Properties::default().into()
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[non_exhaustive]
pub enum Filtering
{
Nearest,
Linear,
}
/// Texture wrapping.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[non_exhaustive]
pub enum Wrapping
{
Repeat,
MirroredRepeat,
ClampToEdge,
ClampToBorder,
}
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