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use crate::asset::Handle as AssetHandle;
use crate::image::Image;
use crate::builder;

#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Texture
{
    pub asset_handle: AssetHandle<Image>,
    pub properties: Properties,
}

impl Texture
{
    pub fn new(asset_handle: AssetHandle<Image>) -> Self
    {
        Self {
            asset_handle,
            properties: Properties::default(),
        }
    }

    pub fn with_properties(
        asset_handle: AssetHandle<Image>,
        properties: Properties,
    ) -> Self
    {
        Self { asset_handle, properties }
    }
}

builder! {
/// Texture properties
#[builder(name = PropertiesBuilder, derives=(Debug, Clone))]
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Properties
{
    pub wrap: Wrapping,
    pub magnifying_filter: Filtering,
    pub minifying_filter: Filtering,
}
}

impl Properties
{
    pub fn builder() -> PropertiesBuilder
    {
        PropertiesBuilder::default()
    }
}

impl Default for Properties
{
    fn default() -> Self
    {
        Self {
            wrap: Wrapping::Repeat,
            magnifying_filter: Filtering::Linear,
            minifying_filter: Filtering::Nearest,
        }
    }
}

impl Default for PropertiesBuilder
{
    fn default() -> Self
    {
        Properties::default().into()
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[non_exhaustive]
pub enum Filtering
{
    Nearest,
    Linear,
}

/// Texture wrapping.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[non_exhaustive]
pub enum Wrapping
{
    Repeat,
    MirroredRepeat,
    ClampToEdge,
    ClampToBorder,
}