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path: root/engine/src/texture.rs
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use std::collections::HashMap;
use std::fmt::Display;
use std::path::Path;

use ecs::Component;
use image::io::Reader as ImageReader;
use image::{DynamicImage, ImageError, Rgb, RgbImage};

use crate::color::Color;
use crate::opengl::texture::PixelDataFormat;
use crate::vector::Vec2;

mod reexports
{
    pub use crate::opengl::texture::{Filtering, Wrapping};
}

pub use reexports::*;

#[derive(Debug, Clone)]
pub struct Texture
{
    image: DynamicImage,
    pixel_data_format: PixelDataFormat,
    dimensions: Vec2<u32>,
    properties: Properties,
}

impl Texture
{
    /// Opens a texture image.
    ///
    /// # Errors
    /// Will return `Err` if:
    /// - Opening the image fails
    /// - The image data is not 8-bit/color RGB
    #[allow(clippy::new_without_default)]
    pub fn open(path: &Path) -> Result<Self, Error>
    {
        let image = ImageReader::open(path)
            .map_err(Error::OpenImageFailed)?
            .decode()
            .map_err(Error::DecodeImageFailed)?;

        let pixel_data_format = match &image {
            DynamicImage::ImageRgb8(_) => PixelDataFormat::Rgb,
            DynamicImage::ImageRgba8(_) => PixelDataFormat::Rgba,
            _ => {
                return Err(Error::UnsupportedImageDataKind);
            }
        };

        let dimensions = Vec2 { x: image.width(), y: image.height() };

        Ok(Self {
            image,
            pixel_data_format,
            dimensions,
            properties: Properties::default(),
        })
    }

    #[must_use]
    pub fn new_from_color(dimensions: &Vec2<u32>, color: &Color<u8>) -> Self
    {
        let image = RgbImage::from_pixel(
            dimensions.x,
            dimensions.y,
            Rgb([color.red, color.green, color.blue]),
        );

        Self {
            image: image.into(),
            pixel_data_format: PixelDataFormat::Rgb,
            dimensions: dimensions.clone(),
            properties: Properties::default(),
        }
    }

    #[must_use]
    pub fn properties(&self) -> &Properties
    {
        &self.properties
    }

    pub fn properties_mut(&mut self) -> &mut Properties
    {
        &mut self.properties
    }

    #[must_use]
    pub fn dimensions(&self) -> &Vec2<u32>
    {
        &self.dimensions
    }

    #[must_use]
    pub fn pixel_data_format(&self) -> PixelDataFormat
    {
        self.pixel_data_format
    }

    #[must_use]
    pub fn image(&self) -> &DynamicImage
    {
        &self.image
    }
}

/// Texture error.
#[derive(Debug, thiserror::Error)]
pub enum Error
{
    #[error("Failed to open texture image")]
    OpenImageFailed(#[source] std::io::Error),

    #[error("Failed to decode texture image")]
    DecodeImageFailed(#[source] ImageError),

    #[error("Unsupported image data kind")]
    UnsupportedImageDataKind,
}

/// Texture properties
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Properties
{
    pub wrap: Wrapping,
    pub magnifying_filter: Filtering,
    pub minifying_filter: Filtering,
}

impl Default for Properties
{
    fn default() -> Self
    {
        Self {
            wrap: Wrapping::Repeat,
            magnifying_filter: Filtering::Linear,
            minifying_filter: Filtering::Nearest,
        }
    }
}

/// Texture ID.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id
{
    id: u32,
}

impl Id
{
    /// Returns a new texture ID.
    #[must_use]
    pub fn new(id: u32) -> Self
    {
        Self { id }
    }

    pub(crate) fn into_inner(self) -> u32
    {
        self.id
    }
}

impl Display for Id
{
    fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result
    {
        self.id.fmt(formatter)
    }
}

/// Texture map.
#[derive(Component)]
pub struct Map
{
    pub inner: HashMap<Id, Texture>,
}

impl FromIterator<(Id, Texture)> for Map
{
    fn from_iter<Iter>(iter: Iter) -> Self
    where
        Iter: IntoIterator<Item = (Id, Texture)>,
    {
        Self { inner: iter.into_iter().collect() }
    }
}