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// Original file:
// https://github.com/rust-windowing/glutin/blob/
// 0433af9018febe0696c485ed9d66c40dad41f2d4/glutin-winit/src/lib.rs
//
// Copyright © 2022 Kirill Chibisov
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the “Software”), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//! This library provides helpers for cross-platform [`glutin`] bootstrapping
//! with [`winit`].
#![deny(rust_2018_idioms)]
#![deny(rustdoc::broken_intra_doc_links)]
#![deny(clippy::all)]
#![deny(missing_debug_implementations)]
#![deny(missing_docs)]
#![cfg_attr(clippy, deny(warnings))]
use glutin::config::{Config, ConfigTemplateBuilder};
use glutin::display::{Display, DisplayApiPreference};
use glutin::error::Error as GlutinError;
#[cfg(x11_platform)]
use glutin::platform::x11::X11GlConfigExt;
use glutin::prelude::*;
use raw_window_handle::{DisplayHandle, RawWindowHandle, WindowHandle};
use crate::windowing::window::CreationAttributes as WindowCreationAttributes;
#[cfg(all(not(egl_backend), not(glx_backend), not(wgl_backend), not(cgl_backend)))]
compile_error!("Please select at least one api backend");
/// The helper to perform [`Display`] creation and OpenGL platform
/// bootstrapping with the help of [`winit`] with little to no platform specific
/// code.
///
/// This is only required for the initial setup. If you want to create
/// additional windows just use the [`finalize_window`] function and the
/// configuration you've used either for the original window or picked with the
/// existing [`Display`].
///
/// [`winit`]: winit
/// [`Display`]: glutin::display::Display
#[derive(Default, Debug, Clone)]
pub struct DisplayBuilder
{
preference: ApiPreference,
window_attributes: WindowCreationAttributes,
}
impl DisplayBuilder
{
/// Create new display builder.
pub fn new() -> Self
{
Default::default()
}
/// The preference in picking the configuration.
#[allow(dead_code)]
pub fn with_preference(mut self, preference: ApiPreference) -> Self
{
self.preference = preference;
self
}
/// The window attributes to use when building a window.
///
/// By default no window is created.
pub fn with_window_attributes(
mut self,
window_creation_attrs: WindowCreationAttributes,
) -> Self
{
self.window_attributes = window_creation_attrs;
self
}
/// Initialize the OpenGL platform and create a compatible window to use
/// with it when the [`WindowAttributes`] was passed with
/// [`Self::with_window_attributes()`]. It's optional, since on some
/// platforms like `Android` it is not available early on, so you want to
/// find configuration and later use it with the [`finalize_window`].
/// But if you don't care about such platform you can always pass
/// [`WindowAttributes`].
///
/// # Api-specific
///
/// **WGL:** - [`WindowAttributes`] **must** be passed in
/// [`Self::with_window_attributes()`] if modern OpenGL(ES) is desired,
/// otherwise only builtin functions like `glClear` will be available.
pub fn build<ConfigPickerFn>(
self,
window_handle: Option<WindowHandle<'_>>,
display_handle: &DisplayHandle<'_>,
template_builder: ConfigTemplateBuilder,
config_picker_fn: ConfigPickerFn,
) -> Result<(WindowCreationAttributes, Config), Error>
where
ConfigPickerFn: FnOnce(Box<dyn Iterator<Item = Config> + '_>) -> Option<Config>,
{
// XXX with WGL backend window should be created first.
let raw_window_handle = if cfg!(wgl_backend) {
let Some(window_handle) = window_handle else {
return Err(Error::WindowRequired);
};
Some(window_handle.as_raw())
} else {
None
};
let gl_display =
create_display(display_handle, self.preference, raw_window_handle)
.map_err(Error::CreateDisplayFailed)?;
// XXX the native window must be passed to config picker when WGL is used
// otherwise very limited OpenGL features will be supported.
#[cfg(wgl_backend)]
let template_builder = if let Some(raw_window_handle) = raw_window_handle {
template_builder.compatible_with_native_window(raw_window_handle)
} else {
template_builder
};
let template = template_builder.build();
// SAFETY: The RawWindowHandle passed on the config template
// (when cfg(wgl_backend)) will always point to a valid object since it is
// derived from the window_handle argument which when Some is a WindowHandle and
// WindowHandles always point to a valid object
let gl_configs = unsafe { gl_display.find_configs(template) }
.map_err(Error::FindConfigsFailed)?;
let picked_gl_config =
config_picker_fn(gl_configs).ok_or(Error::NoConfigPicked)?;
#[cfg(not(wgl_backend))]
let window_attrs =
{ finalize_window_creation_attrs(self.window_attributes, &picked_gl_config) };
#[cfg(wgl_backend)]
let window_attrs = self.window_attributes;
Ok((window_attrs, picked_gl_config))
}
}
#[derive(Debug, thiserror::Error)]
pub enum Error
{
#[error("Failed to create display")]
CreateDisplayFailed(#[source] GlutinError),
#[error("Failed to find configs")]
FindConfigsFailed(#[source] GlutinError),
#[error("No config was picked by config picker function")]
NoConfigPicked,
#[error("Window required for building display on current platform")]
WindowRequired,
}
fn create_display(
display_handle: &DisplayHandle<'_>,
_api_preference: ApiPreference,
_raw_window_handle: Option<RawWindowHandle>,
) -> Result<Display, GlutinError>
{
#[cfg(egl_backend)]
let _preference = DisplayApiPreference::Egl;
#[cfg(glx_backend)]
let _preference = DisplayApiPreference::Glx(Box::new(
crate::windowing::window::platform::x11::register_xlib_error_hook,
));
#[cfg(cgl_backend)]
let _preference = DisplayApiPreference::Cgl;
#[cfg(wgl_backend)]
let _preference = DisplayApiPreference::Wgl(_raw_window_handle);
#[cfg(all(egl_backend, glx_backend))]
let _preference = match _api_preference {
ApiPreference::PreferEgl => DisplayApiPreference::EglThenGlx(Box::new(
crate::windowing::window::platform::x11::register_xlib_error_hook,
)),
ApiPreference::FallbackEgl => DisplayApiPreference::GlxThenEgl(Box::new(
crate::windowing::window::platform::x11::register_xlib_error_hook,
)),
};
#[cfg(all(wgl_backend, egl_backend))]
let _preference = match _api_preference {
ApiPreference::PreferEgl => DisplayApiPreference::EglThenWgl(_raw_window_handle),
ApiPreference::FallbackEgl => {
DisplayApiPreference::WglThenEgl(_raw_window_handle)
}
};
let handle = display_handle.as_raw();
unsafe { Ok(Display::new(handle, _preference)?) }
}
/// Finalize [`Window`] creation by applying the options from the [`Config`], be
/// aware that it could remove incompatible options from the window builder like
/// `transparency`, when the provided config doesn't support it.
///
/// [`Window`]: winit::window::Window
/// [`Config`]: glutin::config::Config
#[cfg(not(wgl_backend))]
fn finalize_window_creation_attrs(
mut attributes: WindowCreationAttributes,
gl_config: &Config,
) -> WindowCreationAttributes
{
// Disable transparency if the end config doesn't support it.
if gl_config.supports_transparency() == Some(false) {
attributes = attributes.with_transparent(false);
}
#[cfg(x11_platform)]
let attributes = if let Some(x11_visual) = gl_config.x11_visual() {
attributes.with_x11_visual(x11_visual.visual_id() as _)
} else {
attributes
};
attributes
}
/// Simplified version of the [`DisplayApiPreference`] which is used to simplify
/// cross platform window creation.
///
/// To learn about platform differences the [`DisplayApiPreference`] variants.
///
/// [`DisplayApiPreference`]: glutin::display::DisplayApiPreference
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum ApiPreference
{
/// Prefer `EGL` over system provider like `GLX` and `WGL`.
PreferEgl,
/// Fallback to `EGL` when failed to create the system profile.
///
/// This behavior is used by default. However consider using
/// [`Self::PreferEgl`] if you don't care about missing EGL features.
#[default]
FallbackEgl,
}
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