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use std::collections::HashMap;
use std::collections::hash_map::Entry as HashMapEntry;
use std::sync::atomic::{AtomicU64, Ordering};
use ecs::Component;
use crate::asset::Id as AssetId;
pub type RawValue = u32;
/// Renderer object ID.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Id
{
Asset(AssetId),
Sequential(SequentialId),
}
impl Id
{
pub fn new_sequential() -> Self
{
static NEXT_SEQUENTIAL_ID: AtomicU64 = AtomicU64::new(0);
Self::Sequential(SequentialId(
NEXT_SEQUENTIAL_ID.fetch_add(1, Ordering::Relaxed),
))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct SequentialId(u64);
/// Renderer object store.
#[derive(Debug, Default, Component)]
pub struct Store
{
objects: HashMap<Id, Object>,
}
impl Store
{
pub fn get_obj(&self, id: &Id) -> Option<&Object>
{
self.objects.get(id)
}
pub fn get_texture_obj(&self, id: &Id) -> Option<&Object>
{
let obj = self.get_obj(id)?;
if !matches!(obj.kind(), Kind::Texture) {
return None;
}
Some(obj)
}
pub fn get_shader_program_obj(&self, id: &Id) -> Option<&Object>
{
let obj = self.get_obj(id)?;
if !matches!(obj.kind(), Kind::ShaderProgram) {
return None;
}
Some(obj)
}
pub fn contains_with_id(&self, id: &Id) -> bool
{
self.objects.contains_key(id)
}
pub fn insert(&mut self, id: Id, object: Object)
{
self.objects.insert(id, object);
}
pub fn entry(&mut self, id: Id) -> StoreEntry<'_>
{
StoreEntry { inner: self.objects.entry(id) }
}
}
#[derive(Debug)]
pub struct StoreEntry<'store>
{
inner: HashMapEntry<'store, Id, Object>,
}
impl<'store> StoreEntry<'store>
{
pub fn or_insert(self, default_obj: Object) -> &'store mut Object
{
self.inner.or_insert(default_obj)
}
pub fn or_insert_with(
self,
default_func: impl FnOnce() -> Object,
) -> &'store mut Object
{
self.inner.or_insert_with(default_func)
}
}
/// Renderer object.
#[derive(Debug, Clone)]
pub struct Object
{
raw: RawValue,
kind: Kind,
}
impl Object
{
pub fn from_raw(raw: RawValue, kind: Kind) -> Self
{
Self { raw, kind }
}
pub fn as_raw(&self) -> RawValue
{
self.raw
}
pub fn kind(&self) -> Kind
{
self.kind
}
}
/// Renderer object kind.
#[derive(Debug, Clone, Copy)]
#[non_exhaustive]
pub enum Kind
{
Texture,
ShaderProgram,
ImplementationSpecific,
}
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