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path: root/engine/src/renderer/mod.rs
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use std::ffi::{c_void, CString};
use std::process::abort;

use glfw::WindowSize;

use crate::opengl::shader::Program as ShaderProgram;
use crate::opengl::vertex_array::{PrimitiveKind, VertexArray};
use crate::opengl::vertex_buffer::{BufferUsage, VertexBuffer};
use crate::opengl::{clear_buffers, BufferClearMask};
use crate::vector::Vec2;
use crate::vertex::Vertex;

pub fn initialize(window: &glfw::Window) -> Result<(), Error>
{
    gl::load_with(|symbol| {
        let proc_name = unsafe { CString::from_vec_unchecked(symbol.into()) };

        match window.get_proc_address(proc_name.as_c_str()) {
            Ok(addr) => addr as *const c_void,
            Err(err) => {
                println!(
                    "FATAL ERROR: Failed to get adress of OpenGL function {}. {}",
                    symbol, err
                );

                abort();
            }
        }
    });

    let window_size = window.size().map_err(Error::GetWindowSizeFailed)?;

    set_viewport(&Vec2 { x: 0, y: 0 }, &window_size);

    Ok(())
}

pub fn render<'renderable>(renderables: impl IntoIterator<Item = &'renderable Renderable>)
{
    clear_buffers(BufferClearMask::COLOR);

    for renderable in renderables {
        renderable.shader_program.activate();

        renderable.vertex_arr.bind(|vert_arr_curr_bound| {
            VertexArray::draw(&vert_arr_curr_bound, PrimitiveKind::Triangles, 0, 3);
        });
    }
}

pub fn set_viewport(position: &Vec2<u32>, size: &WindowSize)
{
    crate::opengl::set_viewport(position, size);
}

#[derive(Debug)]
pub struct Renderable
{
    shader_program: ShaderProgram,
    vertex_arr: VertexArray,

    /// Vertex buffer has to live as long as the vertex array
    _vertex_buffer: VertexBuffer,
}

impl Renderable
{
    pub fn new(shader_program: ShaderProgram, vertices: &[Vertex]) -> Self
    {
        let vertex_arr = VertexArray::new();
        let vertex_buffer = VertexBuffer::new();

        vertex_arr.bind(|vert_arr_curr_bound| {
            vertex_buffer.bind(|vert_buf_curr_bound| {
                VertexBuffer::store(&vert_buf_curr_bound, vertices, BufferUsage::Static);

                VertexArray::configure_attrs(&vert_arr_curr_bound, &vert_buf_curr_bound);
            });
        });

        Self {
            shader_program,
            vertex_arr,
            _vertex_buffer: vertex_buffer,
        }
    }
}

/// Renderer error.
#[derive(Debug, thiserror::Error)]
pub enum Error
{
    #[error("Failed to get window size")]
    GetWindowSizeFailed(#[source] glfw::Error),
}