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use std::borrow::Cow;
use std::collections::HashMap;

use ecs::Component;

use crate::asset::{Assets, Handle as AssetHandle};
use crate::material::Material;
use crate::material::asset::Map as MaterialAssetMap;
use crate::mesh::Mesh;

pub mod asset;

#[derive(Debug, Clone, Component)]
#[non_exhaustive]
pub struct Model
{
    pub spec_asset: AssetHandle<Spec>,
}

impl Model
{
    pub fn new(asset_handle: AssetHandle<Spec>) -> Self
    {
        Self { spec_asset: asset_handle }
    }
}

#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Spec
{
    pub mesh_asset: Option<AssetHandle<Mesh>>,
    pub materials: Materials,
    pub material_names: Vec<Cow<'static, str>>,
}

impl Spec
{
    pub fn builder() -> SpecBuilder
    {
        SpecBuilder::default()
    }

    pub fn find_first_material<'assets>(
        &'assets self,
        assets: &'assets Assets,
    ) -> MaterialSearchResult<'assets>
    {
        let Some(material_name) = self.material_names.first() else {
            return MaterialSearchResult::NoMaterials;
        };

        let material_asset = match &self.materials {
            Materials::Maps(material_asset_map_assets) => material_asset_map_assets
                .iter()
                .find_map(|mat_asset_map_asset| {
                    let mat_asset_map = assets.get(mat_asset_map_asset)?;

                    mat_asset_map.assets.get(material_name)
                }),
            Materials::Direct(material_assets) => material_assets.get(material_name),
        };

        let Some(material_asset) = material_asset else {
            return MaterialSearchResult::NotFound;
        };

        if assets.get(material_asset).is_none() {
            tracing::trace!("Missing material asset");
            return MaterialSearchResult::NotFound;
        }

        MaterialSearchResult::Found(material_asset)
    }
}

#[derive(Debug, Default, Clone)]
pub struct SpecBuilder
{
    mesh_asset: Option<AssetHandle<Mesh>>,
    materials: Materials,
    material_names: Vec<Cow<'static, str>>,
}

impl SpecBuilder
{
    pub fn mesh(mut self, asset: AssetHandle<Mesh>) -> Self
    {
        self.mesh_asset = Some(asset);

        self
    }

    pub fn materials(mut self, materials: Materials) -> Self
    {
        self.materials = materials;

        self
    }

    pub fn material_name(mut self, material_name: impl Into<Cow<'static, str>>) -> Self
    {
        self.material_names.push(material_name.into());

        self
    }

    pub fn material_names<MaterialName>(
        mut self,
        material_names: impl IntoIterator<Item = MaterialName>,
    ) -> Self
    where
        MaterialName: Into<Cow<'static, str>>,
    {
        self.material_names
            .extend(material_names.into_iter().map(|mat_name| mat_name.into()));

        self
    }

    #[tracing::instrument(skip_all)]
    pub fn build(self) -> Spec
    {
        if !self.materials.is_empty() && self.material_names.is_empty() {
            tracing::warn!("Model spec will have materials but no material names");
        }

        if self.materials.is_empty() && !self.material_names.is_empty() {
            tracing::warn!("Model spec will have material names but no materials");
        }

        Spec {
            mesh_asset: self.mesh_asset,
            materials: self.materials,
            material_names: self.material_names,
        }
    }
}

#[derive(Debug, Clone)]
pub enum Materials
{
    Direct(HashMap<Cow<'static, str>, AssetHandle<Material>>),
    Maps(Vec<AssetHandle<MaterialAssetMap>>),
}

impl Materials
{
    pub fn direct<MaterialName>(
        material_assets: impl IntoIterator<Item = (MaterialName, AssetHandle<Material>)>,
    ) -> Self
    where
        MaterialName: Into<Cow<'static, str>>,
    {
        Self::Direct(
            material_assets
                .into_iter()
                .map(|(material_name, mat_asset)| (material_name.into(), mat_asset))
                .collect(),
        )
    }

    pub fn is_empty(&self) -> bool
    {
        match self {
            Self::Direct(material_assets) => material_assets.is_empty(),
            Self::Maps(material_asset_map_assets) => material_asset_map_assets.is_empty(),
        }
    }

    pub fn len(&self) -> usize
    {
        match self {
            Self::Direct(material_assets) => material_assets.len(),
            Self::Maps(material_asset_map_assets) => material_asset_map_assets.len(),
        }
    }
}

impl Default for Materials
{
    fn default() -> Self
    {
        Self::Maps(Vec::new())
    }
}

pub enum MaterialSearchResult<'a>
{
    Found(&'a AssetHandle<Material>),
    NotFound,
    NoMaterials,
}