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|
use crate::asset::{
Asset,
Assets,
Dependency as AssetDependency,
Event as AssetEvent,
Events as AssetEvents,
Handle as AssetHandle,
Label as AssetLabel,
};
use crate::ecs::sole::Single;
use crate::ecs::Component;
use crate::material::Material;
use crate::mesh::Mesh;
pub mod asset;
#[derive(Debug, Default)]
#[non_exhaustive]
pub struct Model {}
impl Asset for Model
{
fn dependencies(&self) -> impl Iterator<Item = AssetDependency<'_>>
{
[].into_iter()
}
}
#[derive(Debug, Clone, Component)]
#[allow(clippy::module_name_repetitions)]
pub struct ModelMesh
{
pub asset: AssetHandle<Mesh>,
}
#[derive(Debug, Clone, Component)]
#[allow(clippy::module_name_repetitions)]
pub struct ModelMaterial
{
pub asset: AssetHandle<MaterialDescription>,
}
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct MaterialDescription
{
pub asset: AssetHandle<Material>,
pub loading_material: Option<AssetLabel<'static>>,
}
impl MaterialDescription
{
#[must_use]
pub fn new(asset: AssetHandle<Material>) -> Self
{
Self { asset, loading_material: None }
}
#[must_use]
pub fn with_loading_material(mut self, loading_material: AssetLabel<'static>)
-> Self
{
self.loading_material = Some(loading_material);
self
}
}
impl Asset for MaterialDescription
{
fn dependencies(&self) -> impl Iterator<Item = AssetDependency<'_>>
{
self.loading_material.iter().map(|material_label| {
AssetDependency::new::<Material>(AssetLabel {
path: (&*material_label.path).into(),
name: material_label.name.as_deref().map(Into::into),
})
})
}
}
pub(crate) fn set_stored_mat_descs_handles(
mut assets: Single<Assets>,
asset_events: Single<AssetEvents>,
)
{
let assets = assets.get_mut().unwrap();
let asset_events = asset_events.get().unwrap();
for AssetEvent::Stored(asset_id, ..) in asset_events.iter_last_tick() {
let asset_handle = AssetHandle::<MaterialDescription>::from_id(*asset_id);
if !assets.is_loaded_and_has_type(&asset_handle) {
continue;
}
let material_asset = {
let Some(material_desc) = assets.get(&asset_handle) else {
unreachable!();
};
if let Some(material_label) = &material_desc.loading_material {
let Some(material_asset) =
assets.get_handle_to_loaded::<Material>(material_label.clone())
else {
unreachable!();
};
Some(material_asset)
} else {
None
}
};
let Some(material_asset) = material_asset else {
continue;
};
let Some(material_desc) = assets.get_mut(&asset_handle) else {
unreachable!();
};
material_desc.asset = material_asset;
}
}
|