1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
use std::borrow::Cow;
use std::collections::HashMap;
use std::fs::read_to_string;
use std::path::Path;
use ecs::Component;
use crate::asset::{Assets, Handle as AssetHandle, Submitter as AssetSubmitter};
use crate::material::Material;
use crate::mesh::Mesh;
use crate::texture::Texture;
#[derive(Debug, Clone, Component)]
#[non_exhaustive]
pub struct Model
{
pub asset_handle: AssetHandle<Data>,
}
impl Model
{
pub fn new(asset_handle: AssetHandle<Data>) -> Self
{
Self { asset_handle }
}
}
#[derive(Debug, Default, Clone)]
#[non_exhaustive]
pub struct Data
{
pub mesh: Mesh,
pub materials: HashMap<String, Material>,
}
impl Data
{
pub fn builder() -> DataBuilder
{
DataBuilder::default()
}
}
#[derive(Debug, Default, Clone)]
pub struct DataBuilder
{
mesh: Mesh,
materials: HashMap<String, Material>,
}
impl DataBuilder
{
pub fn mesh(mut self, mesh: Mesh) -> Self
{
self.mesh = mesh;
self
}
pub fn material<'name>(
mut self,
name: impl Into<Cow<'name, str>>,
material: Material,
) -> Self
{
self.materials.insert(name.into().into_owned(), material);
self
}
pub fn build(self) -> Data
{
Data {
mesh: self.mesh,
materials: self.materials,
}
}
}
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct Settings {}
#[derive(Debug, thiserror::Error)]
enum Error
{
#[error("Failed to read model file")]
ReadModelFileFailed(#[source] std::io::Error),
#[error("Failed to read material file")]
ReadMaterialFileFailed(#[source] std::io::Error),
#[error("Failed to parse model file")]
ParsingFailed(#[from] ParsingError),
}
pub fn set_asset_importers(assets: &mut Assets)
{
assets.set_importer(["obj"], import_wavefront_obj_asset);
}
#[derive(Debug, thiserror::Error)]
enum ParsingError
{
#[error(transparent)]
Obj(#[from] crate::file_format::wavefront::obj::Error),
#[error(transparent)]
Mtl(#[from] crate::file_format::wavefront::mtl::Error),
}
fn import_wavefront_obj_asset(
asset_submitter: &mut AssetSubmitter<'_>,
path: &Path,
_settings: Option<&'_ Settings>,
) -> Result<(), Error>
{
let obj = crate::file_format::wavefront::obj::parse(
&read_to_string(path).map_err(Error::ReadModelFileFailed)?,
)
.map_err(|err| Error::ParsingFailed(ParsingError::Obj(err)))?;
let mesh = obj
.to_mesh()
.map_err(|err| Error::ParsingFailed(ParsingError::Obj(err)))?;
let mut materials =
HashMap::<String, Material>::with_capacity(obj.mtl_libs.iter().flatten().count());
for mtl_lib_path in obj.mtl_libs.iter().flatten() {
materials.extend(import_mtl(asset_submitter, &mtl_lib_path)?);
}
asset_submitter.submit_store(Data { mesh, materials });
Ok(())
}
fn import_mtl<'a>(
asset_submitter: &'a AssetSubmitter<'_>,
path: &Path,
) -> Result<impl Iterator<Item = (String, Material)> + 'a, Error>
{
let named_materials = crate::file_format::wavefront::mtl::parse(
&read_to_string(path).map_err(Error::ReadMaterialFileFailed)?,
)
.map_err(|err| Error::ParsingFailed(ParsingError::Mtl(err)))?;
Ok(named_materials.into_iter().map(|named_material| {
let mut material_builder = Material::builder()
.ambient(named_material.ambient)
.diffuse(named_material.diffuse)
.specular(named_material.specular)
.shininess(named_material.shininess);
if let Some(ambient_map) = named_material.ambient_map {
material_builder = material_builder.ambient_map(Texture::new(
asset_submitter.submit_load_other(ambient_map.path.as_path()),
));
}
if let Some(diffuse_map) = named_material.diffuse_map {
material_builder = material_builder.diffuse_map(Texture::new(
asset_submitter.submit_load_other(diffuse_map.path.as_path()),
));
}
if let Some(specular_map) = named_material.specular_map {
material_builder = material_builder.specular_map(Texture::new(
asset_submitter.submit_load_other(specular_map.path.as_path()),
));
}
(named_material.name, material_builder.build())
}))
}
|