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use ecs::{Component, Sole};
use crate::color::Color;
use crate::util::builder;
#[derive(Debug, Clone, Component)]
pub struct PointLight
{
pub diffuse: Color<f32>,
pub specular: Color<f32>,
}
impl Default for PointLight
{
fn default() -> Self
{
Self {
diffuse: Color { red: 0.5, green: 0.5, blue: 0.5 },
specular: Color { red: 1.0, green: 1.0, blue: 1.0 },
}
}
}
builder! {
/// Global light properties.
#[builder(name = GlobalLightBuilder, derives = (Debug, Clone, Default))]
#[derive(Debug, Clone, Default, Sole)]
#[non_exhaustive]
pub struct GlobalLight
{
pub ambient: Color<f32>,
}
}
impl GlobalLight
{
#[must_use]
pub fn builder() -> GlobalLightBuilder
{
GlobalLightBuilder::default()
}
}
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