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use crate::color::Color;
use crate::vector::Vec3;
#[derive(Debug, Clone)]
pub struct LightSettings
{
pub ambient_light_strength: f32,
pub specular_light_strength: f32,
pub specular_shininess: u32,
}
impl Default for LightSettings
{
fn default() -> Self
{
Self {
ambient_light_strength: 1.0,
specular_light_strength: 0.0,
specular_shininess: 32,
}
}
}
#[derive(Debug, Clone)]
pub struct LightSource
{
position: Vec3<f32>,
color: Color<f32>,
}
impl LightSource
{
#[must_use]
pub fn position(&self) -> &Vec3<f32>
{
&self.position
}
#[must_use]
pub fn color(&self) -> &Color<f32>
{
&self.color
}
pub fn translate(&mut self, translation: Vec3<f32>)
{
self.position += translation;
}
}
#[derive(Debug, Clone, Default)]
pub struct LightSourceBuilder
{
position: Vec3<f32>,
color: Color<f32>,
}
impl LightSourceBuilder
{
#[must_use]
pub fn new() -> Self
{
Self {
position: Vec3::default(),
color: Color::WHITE_F32,
}
}
#[must_use]
pub fn position(mut self, position: Vec3<f32>) -> Self
{
self.position = position;
self
}
#[must_use]
pub fn color(mut self, color: Color<f32>) -> Self
{
self.color = color;
self
}
#[must_use]
pub fn build(&self) -> LightSource
{
LightSource {
position: self.position.clone(),
color: self.color.clone(),
}
}
}
|