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use ecs::Component;
use crate::color::Color;
use crate::vector::Vec3;
#[derive(Debug, Clone, Component)]
pub struct LightSource
{
pub position: Vec3<f32>,
pub ambient: Color<f32>,
pub diffuse: Color<f32>,
pub specular: Color<f32>,
}
impl Default for LightSource
{
fn default() -> Self
{
Self {
position: Vec3::default(),
ambient: Color { red: 0.2, green: 0.2, blue: 0.2 },
diffuse: Color { red: 0.5, green: 0.5, blue: 0.5 },
specular: Color { red: 1.0, green: 1.0, blue: 1.0 },
}
}
}
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