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use ecs::Component;

use crate::color::Color;
use crate::vector::Vec3;

#[derive(Debug, Clone, Component)]
pub struct LightSource
{
    pub position: Vec3<f32>,
    pub ambient: Color<f32>,
    pub diffuse: Color<f32>,
    pub specular: Color<f32>,
}

impl Default for LightSource
{
    fn default() -> Self
    {
        Self {
            position: Vec3::default(),
            ambient: Color { red: 0.2, green: 0.2, blue: 0.2 },
            diffuse: Color { red: 0.5, green: 0.5, blue: 0.5 },
            specular: Color { red: 1.0, green: 1.0, blue: 1.0 },
        }
    }
}