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//! OBJ file format parsing.
//!
//! File format documentation: <https://paulbourke.net/dataformats/obj>
use crate::color::Color;
use crate::file_format::wavefront::common::{
keyword,
parse_statement_line,
ParsingError,
Triplet,
};
use crate::mesh::Mesh;
use crate::util::try_option;
use crate::vector::{Vec2, Vec3};
use crate::vertex::{Builder as VertexBuilder, Vertex};
/// The output from parsing the content of a Wavefront `.obj` using [`parse`].
#[derive(Debug)]
#[non_exhaustive]
pub struct Obj
{
pub mesh: Mesh,
}
/// Parses the content of a Wavefront `.obj`.
///
/// # Errors
/// Will return `Err` if the `.obj` content is formatted incorrectly.
pub fn parse(obj_content: &str) -> Result<Obj, Error>
{
let lines = obj_content
.lines()
.enumerate()
.map(|(line_index, line)| (line_index + 1, line));
let statements = lines
.map(|(line_no, line)| (line_no, parse_statement_line::<Keyword>(line, line_no)))
.filter_map(|(line_no, result)| {
let opt_statement = match result {
Ok(opt_statement) => opt_statement,
Err(err) => {
return Some(Err(err));
}
};
Some(Ok((line_no, opt_statement?)))
})
.collect::<Result<Vec<_>, _>>()?;
let vertex_positions = statements
.iter()
.filter_map(|(line_no, statement)| {
if statement.keyword != Keyword::V {
return None;
}
let x = try_option!(statement.get_float_arg(0, *line_no));
let y = try_option!(statement.get_float_arg(1, *line_no));
let z = try_option!(statement.get_float_arg(2, *line_no));
Some(Ok(Vec3 { x, y, z }))
})
.collect::<Result<Vec<_>, _>>()?;
let texture_positions = statements
.iter()
.filter_map(|(line_no, statement)| {
if statement.keyword != Keyword::Vt {
return None;
}
let u = try_option!(statement.get_float_arg(0, *line_no));
let v = try_option!(statement.get_float_arg(1, *line_no));
// let w = try_option!(statement.get_float_arg(2, *line_no));
Some(Ok(Vec2 { x: u, y: v }))
})
.collect::<Result<Vec<_>, _>>()?;
let vertex_normals = statements
.iter()
.filter_map(|(line_no, statement)| {
if statement.keyword != Keyword::Vn {
return None;
}
let i = try_option!(statement.get_float_arg(0, *line_no));
let j = try_option!(statement.get_float_arg(1, *line_no));
let k = try_option!(statement.get_float_arg(2, *line_no));
Some(Ok(Vec3 { x: i, y: j, z: k }))
})
.collect::<Result<Vec<_>, _>>()?;
let faces = statements
.iter()
.filter_map(|(line_no, statement)| {
if statement.keyword != Keyword::F {
return None;
}
let vertex_a = try_option!(statement.get_triplet_arg(0, *line_no)).into();
let vertex_b = try_option!(statement.get_triplet_arg(1, *line_no)).into();
let vertex_c = try_option!(statement.get_triplet_arg(2, *line_no)).into();
Some(Ok([vertex_a, vertex_b, vertex_c]))
})
.collect::<Result<Vec<[FaceVertex; 3]>, _>>()?;
let vertices = faces
.iter()
.flatten()
.map(|face_vertex| {
face_vertex_to_vertex(
face_vertex,
Data {
vertex_positions: &vertex_positions,
texture_positions: &texture_positions,
vertex_normals: &vertex_normals,
},
)
})
.collect::<Result<Vec<_>, Error>>()?;
Ok(Obj {
mesh: Mesh::new(
vertices,
Some(
faces
.iter()
.flatten()
.enumerate()
.map(|(index, _)| {
u32::try_from(index).map_err(|_| Error::FaceIndexTooBig(index))
})
.collect::<Result<Vec<_>, _>>()?,
),
),
})
}
struct Data<'a>
{
vertex_positions: &'a [Vec3<f32>],
texture_positions: &'a [Vec2<f32>],
vertex_normals: &'a [Vec3<f32>],
}
fn face_vertex_to_vertex(face_vertex: &FaceVertex, data: Data) -> Result<Vertex, Error>
{
let vertex_pos = *data
.vertex_positions
.get(face_vertex.position as usize - 1)
.ok_or(Error::FaceVertexPositionNotFound {
vertex_pos_index: face_vertex.position,
})?;
let face_vertex_texture = face_vertex
.texture
.ok_or(Error::NoFaceVertexTextureNotSupported)?;
let texture_pos = *data
.texture_positions
.get(face_vertex_texture as usize - 1)
.ok_or(Error::FaceTexturePositionNotFound {
texture_pos_index: face_vertex_texture,
})?;
let face_vertex_normal = face_vertex
.normal
.ok_or(Error::NoFaceVertexNormalNotSupported)?;
let vertex_normal = *data
.vertex_normals
.get(face_vertex_normal as usize - 1)
.ok_or(Error::FaceVertexNormalNotFound {
vertex_normal_index: face_vertex_normal,
})?;
Ok(VertexBuilder::new()
.pos(vertex_pos)
.color(Color::WHITE_F32)
.texture_coords(texture_pos)
.normal(vertex_normal)
.build()
.unwrap())
}
#[derive(Debug, thiserror::Error)]
pub enum Error
{
#[error(transparent)]
ParsingError(#[from] ParsingError),
#[error(
"Face vertex position with index {vertex_pos_index} (1-based) was not found"
)]
FaceVertexPositionNotFound
{
vertex_pos_index: u32
},
#[error(
"Face texture position with index {texture_pos_index} (1-based) was not found"
)]
FaceTexturePositionNotFound
{
texture_pos_index: u32
},
#[error(
"Face vertex normal with index {vertex_normal_index} (1-based) was not found"
)]
FaceVertexNormalNotFound
{
vertex_normal_index: u32
},
#[error("Face index {0} is too big to fit into a 32-bit integer")]
FaceIndexTooBig(usize),
#[error("Face vertices without textures are not yet supported")]
NoFaceVertexTextureNotSupported,
#[error("Face vertices without normals are not yet supported")]
NoFaceVertexNormalNotSupported,
}
keyword! {
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
enum Keyword {
#[keyword(rename = "v")]
V,
#[keyword(rename = "vn")]
Vn,
#[keyword(rename = "vt")]
Vt,
#[keyword(rename = "o")]
O,
#[keyword(rename = "s")]
S,
#[keyword(rename = "f")]
F,
}
}
#[derive(Debug)]
struct FaceVertex
{
position: u32,
texture: Option<u32>,
normal: Option<u32>,
}
impl From<Triplet> for FaceVertex
{
fn from(triplet: Triplet) -> Self
{
Self {
position: triplet.0,
texture: triplet.1,
normal: triplet.2,
}
}
}
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