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use std::marker::PhantomData;

/// A token signifying a OpenGL object is currently bound.
pub struct CurrentlyBound<'token, Object>
{
    _token: PhantomData<&'token Object>,
}

impl<'token, Object> CurrentlyBound<'token, Object>
{
    /// Returns a new `CurrentlyBound`.
    ///
    /// # Safety
    /// A object must actually be currently bound. Otherwise, UB can occur.
    #[must_use]
    pub unsafe fn new() -> Self
    {
        Self {
            _token: PhantomData,
        }
    }
}