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use crate::vector::Vec3;
pub trait Camera
{
/// Returns the current camera position.
fn position(&self) -> Vec3<f32>;
/// Returns the position of the camera target.
fn target(&self) -> Vec3<f32>;
/// Returns the global direction upwards.
///
/// The default implementation which returns [`Vec3::UP`] should be fine in most
/// cases.
fn up(&self) -> Vec3<f32>
{
Vec3::UP
}
}
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