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path: root/engine/src/camera.rs
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use ecs::Component;

use crate::vector::Vec3;

#[derive(Debug, Component)]
pub struct Camera
{
    pub position: Vec3<f32>,
    pub target: Vec3<f32>,
    pub global_up: Vec3<f32>,
    pub current: bool,
}

impl Default for Camera
{
    fn default() -> Self
    {
        Self {
            position: Vec3 { x: 0.0, y: 0.0, z: 3.0 },
            target: Vec3::default(),
            global_up: Vec3::UP,
            current: false,
        }
    }
}