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use crate::ecs::Component;
use crate::projection::{Perspective, Projection};
use crate::vector::Vec3;
pub mod fly;
#[derive(Debug, Clone, Component)]
pub struct Camera
{
pub target: Vec3<f32>,
pub global_up: Vec3<f32>,
pub projection: Projection,
}
impl Default for Camera
{
fn default() -> Self
{
Self {
target: Vec3::FRONT,
global_up: Vec3::UP,
projection: Projection::Perspective(Perspective::default()),
}
}
}
/// Marker component for cameras that are active.
#[derive(Debug, Default, Clone, Copy, Component)]
pub struct Active;
/// Cameras that can be controlled have this component.
#[derive(Debug, Clone, Copy, Component)]
pub struct Controllable
{
pub control_enabled: bool,
}
impl Default for Controllable
{
fn default() -> Self
{
Self { control_enabled: true }
}
}
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