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use crate::transform::Transform;
use crate::vector::Vec3;
#[derive(Debug)]
pub struct Camera
{
transform: Transform,
}
impl Camera
{
pub fn translate(&mut self, translation: Vec3<f32>)
{
self.transform.set_translation(translation);
}
pub(crate) fn new() -> Self
{
let mut transform = Transform::new();
transform.set_translation(Vec3 {
x: 0.0,
y: 0.0,
z: -3.0,
});
Self { transform }
}
pub(crate) fn transform(&self) -> &Transform
{
&self.transform
}
}
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