summaryrefslogtreecommitdiff
path: root/engine/src/camera.rs
blob: fab92f58d892e856caf1271eefeb81c7c67ea79b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
use crate::matrix::Matrix;
use crate::vector::Vec3;

#[derive(Debug)]
pub struct Camera
{
    position: Vec3<f32>,
    target: Vec3<f32>,
}

impl Camera
{
    pub fn set_position(&mut self, position: Vec3<f32>)
    {
        self.position = position;
    }

    #[must_use]
    pub fn position(&self) -> &Vec3<f32>
    {
        &self.position
    }

    #[must_use]
    pub fn position_mut(&mut self) -> &mut Vec3<f32>
    {
        &mut self.position
    }

    pub fn set_target(&mut self, target: Vec3<f32>)
    {
        self.target = target;
    }

    #[must_use]
    pub fn target(&self) -> &Vec3<f32>
    {
        &self.target
    }

    /// Returns the normalized direction to the current target.
    #[must_use]
    pub fn target_direction(&self) -> Vec3<f32>
    {
        -(&self.position - &self.target).normalize()
    }

    /// Returns the right direction (normalized) relative from where the camera is
    /// currently looking.
    #[must_use]
    pub fn right(&self) -> Vec3<f32>
    {
        let rev_target_direction = (&self.position - &self.target).normalize();

        Vec3::UP.cross(&rev_target_direction).normalize()
    }

    /// Returns the left direction (normalized) relative from where the camera is
    /// currently looking.
    #[must_use]
    pub fn left(&self) -> Vec3<f32>
    {
        -self.right()
    }

    /// Returns the up direction (normalized) relative from where the camera is currently
    /// looking.
    #[must_use]
    pub fn up(&self) -> Vec3<f32>
    {
        let rev_target_direction = (&self.position - &self.target).normalize();

        rev_target_direction.cross(&self.right())
    }

    /// Returns the down direction (normalized) relative from where the camera is
    /// currently looking.
    #[must_use]
    pub fn down(&self) -> Vec3<f32>
    {
        -self.up()
    }

    pub(crate) fn new() -> Self
    {
        let position = Vec3 { x: 0.0, y: 0.0, z: 3.0 };

        Self { position, target: Vec3::default() }
    }

    pub(crate) fn as_matrix(&self) -> Matrix<f32, 4, 4>
    {
        let mut matrix = Matrix::new();

        matrix.look_at(&self.position, &self.target, &Vec3::UP);

        matrix
    }
}