blob: 3f1c60172313ad249e33fc7689b92986c00fe617 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#version 330 core
uniform vec3 light_color;
uniform vec3 light_pos;
uniform float ambient_light_strength;
uniform float specular_light_strength;
uniform uint specular_shininess;
vec3 calc_diffuse_light(in vec3 light_dir, in vec3 norm)
{
float diff = max(dot(norm, light_dir), 0.0);
return diff * light_color;
}
vec3 calc_specular_light(
in vec3 light_dir,
in vec3 norm,
in vec3 view_pos,
in vec3 frag_pos
)
{
vec3 view_direction = normalize(view_pos - frag_pos);
vec3 reflect_direction = reflect(-light_dir, norm);
float spec =
pow(max(dot(view_direction, reflect_direction), 0.0), specular_shininess);
return specular_light_strength * spec * light_color;
}
|