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#[cfg(debug_assertions)]
use crate::entity::Name as EntityName;
use crate::{Query, pair::{ChildOf, Pair, Wildcard}, query::term::With};
use crate::{declare_entity, Component, World};
#[derive(Debug, Default, Clone, Copy, Component)]
pub struct Phase;
declare_entity! {
/// Initialization phase that only occurs the first tick, before [`START`].
/// Should not be used for game logic
pub INIT: (Phase,);
/// Phase that only occurs the first tick, after [`INIT`].
pub START: (Phase,);
/// Phase that occurs every tick, before [`UPDATE`].
pub PRE_UPDATE: (Phase,);
/// Phase that occurs every tick, after [`PRE_UPDATE`].
pub UPDATE: (Phase,);
/// Phase that occurs every tick, after [`UPDATE`].
pub POST_UPDATE: (Phase,);
}
pub(crate) fn spawn_standard_phases(world: &mut World)
{
world.spawn_declared_entity(&INIT);
world.spawn_declared_entity(&START);
world.spawn_declared_entity(&PRE_UPDATE);
world.spawn_declared_entity(&UPDATE);
world.spawn_declared_entity(&POST_UPDATE);
}
#[derive(Debug, Component)]
pub(crate) struct HasSystem;
#[cfg(debug_assertions)]
pub(crate) fn check_parents(phase_query: Query<(Pair<ChildOf, Wildcard>, Option<&EntityName>), (With<Phase>,)>)
{
for (child_of, ent_name) in &phase_query {
let Some(parent_ent) = child_of.get_target_ent() else {
tracing::warn!(
phase_entity=ent_name
.as_ref()
.map(|ent_name| ent_name.name.as_ref())
.unwrap_or("<unnamed>"),
"Parent entity of phase entity does not exist"
);
continue;
};
if !parent_ent.has_component(Phase::id()) {
let parent_ent_name = parent_ent.get::<EntityName>();
tracing::warn!(
phase_entity=ent_name
.as_ref()
.map(|ent_name| ent_name.name.as_ref())
.unwrap_or("<unnamed>"),
parent_entity=parent_ent_name
.as_ref()
.map(|parent_ent_name| parent_ent_name.name.as_ref())
.unwrap_or("<unnamed>"),
"Parent entity of phase entity is not a phase (missing Phase component)"
);
}
}
}
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