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|
use std::borrow::Cow;
use crate::component::{
Component,
IntoParts,
Parts as ComponentParts,
Sequence as ComponentSequence,
};
use crate::entity::Name as EntityName;
use crate::event::component::Removed;
use crate::pair::Pair;
use crate::system::{Metadata as SystemMetadata, Param as SystemParam};
use crate::uid::{Uid, WithUidTuple};
use crate::{ActionQueue, World};
/// Used to to queue up actions for a [`World`] to perform.
#[derive(Debug)]
pub struct Actions<'world>
{
action_queue: &'world ActionQueue,
world: Option<&'world World>,
}
impl Actions<'_>
{
/// Queues up a entity to spawn at the end of the current tick, returning the [`Uid`]
/// that the entity will have.
pub fn spawn<Comps: ComponentSequence>(&mut self, components: Comps) -> Uid
{
let new_entity_uid = Uid::new_unique();
self.action_queue.push(Action::Spawn(
new_entity_uid,
components.into_parts_array().into(),
));
new_entity_uid
}
/// Queues up a entity to spawn at the end of the current tick, returning the [`Uid`]
/// that the entity will have.
///
/// In addition to the given components, the entity will have a [`EntityName`]
/// component containing `name`.
pub fn spawn_named<Comps: ComponentSequence>(
&mut self,
name: impl Into<Cow<'static, str>>,
components: Comps,
) -> Uid
{
let new_entity_uid = Uid::new_unique();
self.action_queue.push(Action::Spawn(
new_entity_uid,
components
.into_parts_array()
.into_iter()
.chain([EntityName { name: name.into() }.into_parts()])
.collect(),
));
new_entity_uid
}
/// Queues up despawning a entity at the end of the current tick.
pub fn despawn(&mut self, entity_uid: Uid)
{
debug_assert!(!entity_uid.is_pair());
let Some(world) = self.world else {
self.action_queue.push(Action::Despawn(entity_uid));
return;
};
let Some(ent) = world.get_entity(entity_uid) else {
tracing::warn!("Cannot entity that doesn't exist");
return;
};
// TODO: Submit all events with a single function call to reduce overhead
for comp_id in ent.component_ids() {
if comp_id.is_pair() {
continue;
}
world.event_submitter().submit_event(
&Pair::builder()
.relation::<Removed>()
.target_id(comp_id)
.build(),
entity_uid,
);
}
self.action_queue.push(Action::Despawn(entity_uid));
}
/// Queues up adding component(s) to a entity at the end of the current tick.
pub fn add_components<Comps>(&mut self, entity_uid: Uid, components: Comps)
where
Comps: ComponentSequence,
{
debug_assert!(!entity_uid.is_pair());
if components.cnt() == 0 {
return;
}
self.action_queue.push(Action::AddComponents(
entity_uid,
components.into_parts_array().into(),
));
}
/// Queues up removing component(s) from a entity at the end of the current tick.
#[tracing::instrument(skip(self, component_ids))]
pub fn remove_components(
&mut self,
entity_uid: Uid,
component_ids: impl IntoIterator<Item = Uid>,
)
{
debug_assert!(!entity_uid.is_pair());
let mut component_ids = component_ids.into_iter().peekable();
if component_ids.peek().is_none() {
return;
}
let Some(world) = self.world else {
self.action_queue.push(Action::RemoveComponents(
entity_uid,
component_ids.collect(),
));
return;
};
let Some(ent) = world.get_entity(entity_uid) else {
tracing::warn!("Cannot remove components from entity that doesn't exist");
return;
};
let component_ids = component_ids
.filter(|comp_id| ent.has_component(*comp_id))
.collect::<Vec<_>>();
if component_ids.is_empty() {
return;
}
// TODO: Submit all events with a single function call to reduce overhead
for comp_id in &component_ids {
if comp_id.is_pair() {
continue;
}
world.event_submitter().submit_event(
&Pair::builder()
.relation::<Removed>()
.target_id(*comp_id)
.build(),
entity_uid,
);
}
self.action_queue
.push(Action::RemoveComponents(entity_uid, component_ids));
}
/// Queues up removing component(s) from a entity at the end of the current tick.
pub fn remove_comps<Ids: WithUidTuple>(&mut self, entity_uid: Uid)
{
self.remove_components(entity_uid, Ids::uids());
}
/// Queues up setting the target of a entity's pair at the end of the current tick.
/// If the pair does not exist in the entity, it is still added to the entity with the
/// new target.
#[tracing::instrument(
skip_all,
fields(entity=%entity_id, pair=%pair.id(), new_target=%new_target_id)
)]
pub fn set_pair_target(
&mut self,
entity_id: Uid,
pair: Pair<Uid, Uid>,
new_target_id: Uid,
)
{
debug_assert!(!entity_id.is_pair());
debug_assert!(!new_target_id.is_pair());
if let Some(world) = self.world {
if world.get_entity(entity_id).is_none() {
tracing::error!("Entity does not exist");
return;
}
}
let pair_id = pair.id();
self.action_queue.push(Action::SetPair {
entity_id: entity_id,
pair_id: pair_id,
new_pair: Pair::builder()
.relation_id(pair_id.relation())
.target_id(new_target_id)
.build()
.into_parts(),
});
}
/// Queues up setting the target of a entity's pair at the end of the current tick.
/// If the pair does not exist in the entity, it is still added to the entity with the
/// new target.
#[tracing::instrument(
skip_all,
fields(entity=%entity_id, pair=%pair.id(), new_target=%NewTarget::id())
)]
pub fn set_pair_target_and_data<NewTarget>(
&mut self,
entity_id: Uid,
pair: Pair<Uid, Uid>,
new_target: NewTarget,
) where
NewTarget: Component,
{
debug_assert!(!entity_id.is_pair());
if let Some(world) = self.world {
if world.get_entity(entity_id).is_none() {
tracing::error!("Entity does not exist");
return;
}
}
let pair_id = pair.id();
self.action_queue.push(Action::SetPair {
entity_id: entity_id,
pair_id: pair_id,
new_pair: Pair::builder()
.relation_id(pair_id.relation())
.target_as_data(new_target)
.build()
.into_parts(),
});
}
/// Queues up setting the relation of a entity's pair at the end of the current tick.
/// If the pair does not exist in the entity, it is still added to the entity with the
/// new relation.
#[tracing::instrument(
skip_all,
fields(entity=%entity_id, pair=%pair.id(), new_relation=%new_relation_id)
)]
pub fn set_pair_relation(
&mut self,
entity_id: Uid,
pair: Pair<Uid, Uid>,
new_relation_id: Uid,
)
{
debug_assert!(!entity_id.is_pair());
debug_assert!(!new_relation_id.is_pair());
if let Some(world) = self.world {
if world.get_entity(entity_id).is_none() {
tracing::error!("Entity does not exist");
return;
}
}
let pair_id = pair.id();
self.action_queue.push(Action::SetPair {
entity_id: entity_id,
pair_id: pair_id,
new_pair: Pair::builder()
.relation_id(new_relation_id)
.target_id(pair_id.target())
.build()
.into_parts(),
});
}
/// Queues up setting the relation of a entity's pair at the end of the current tick.
/// If the pair does not exist in the entity, it is still added to the entity with the
/// new relation.
#[tracing::instrument(
skip_all,
fields(entity=%entity_id, pair=%pair.id(), new_relation=%NewRelation::id())
)]
pub fn set_pair_relation_and_data<NewRelation>(
&mut self,
entity_id: Uid,
pair: Pair<Uid, Uid>,
new_relation: NewRelation,
) where
NewRelation: Component,
{
debug_assert!(!entity_id.is_pair());
if let Some(world) = self.world {
if world.get_entity(entity_id).is_none() {
tracing::error!("Entity does not exist");
return;
}
}
let pair_id = pair.id();
self.action_queue.push(Action::SetPair {
entity_id: entity_id,
pair_id: pair_id,
new_pair: Pair::builder()
.relation_as_data(new_relation)
.target_id(pair_id.target())
.build()
.into_parts(),
});
}
/// Stops the [`World`]. The world will finish the current tick and that tick will be
/// the last.
pub fn stop(&mut self)
{
self.action_queue.push(Action::Stop);
}
}
impl<'world> SystemParam<'world> for Actions<'world>
{
type Input = ();
fn new(world: &'world World, _system_metadata: &SystemMetadata) -> Self
{
Self {
action_queue: &world.data.action_queue,
world: Some(world),
}
}
}
/// A action for a [`System`] to perform.
#[derive(Debug)]
pub(crate) enum Action
{
Spawn(Uid, Vec<ComponentParts>),
Despawn(Uid),
AddComponents(Uid, Vec<ComponentParts>),
RemoveComponents(Uid, Vec<Uid>),
SetPair
{
entity_id: Uid,
pair_id: Uid,
new_pair: ComponentParts,
},
Stop,
}
|