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|
#![deny(clippy::all, clippy::pedantic)]
use std::any::{type_name, Any, TypeId};
use std::collections::{HashMap, HashSet};
use std::fmt::Debug;
use std::marker::PhantomData;
use std::ops::RangeBounds;
use std::slice::Iter as SliceIter;
use std::vec::Drain;
use crate::actions::Action;
use crate::component::{Component, Sequence as ComponentSequence};
use crate::event::{Event, Id as EventId};
use crate::lock::{Lock, ReadGuard};
use crate::system::{
NoInitParamFlag as NoInitSystemParamFlag,
Param as SystemParam,
System,
TypeErased as TypeErasedSystem,
};
use crate::tuple::FilterExclude as TupleFilterExclude;
use crate::type_name::TypeName;
pub mod actions;
pub mod component;
pub mod event;
pub mod lock;
pub mod system;
pub mod tuple;
pub mod type_name;
pub use ecs_macros::Component;
#[derive(Debug, Default)]
struct Entity
{
components: Vec<EntityComponent>,
}
#[derive(Debug)]
struct EntityComponent
{
id: TypeId,
component: Lock<Box<dyn Component>>,
}
#[derive(Debug, Default)]
pub struct World
{
systems: Vec<TypeErasedSystem>,
data: WorldData,
}
impl World
{
#[must_use]
pub fn new() -> Self
{
Self::default()
}
pub fn create_entity<Comps>(&mut self, components: Comps)
where
Comps: ComponentSequence,
{
self.data
.component_storage
.write_nonblock()
.expect("Failed to acquire read-write component storage lock")
.entities
.push(Entity {
components: components
.into_vec()
.into_iter()
.map(|component| EntityComponent {
id: (*component).type_id(),
component: Lock::new(component),
})
.collect(),
});
}
pub fn register_system<'this, SystemImpl>(
&'this mut self,
event: &impl Event,
system: impl System<'this, SystemImpl>,
)
{
self.systems.push(system.into_type_erased());
self.data
.events
.entry(event.id())
.or_default()
.push(self.systems.len() - 1);
}
/// Emits a event, running all systems listening to the event for each compatible
/// entity.
///
/// # Panics
/// Will panic if a system has dissapeared.
pub fn emit(&self, event: &impl Event)
{
let Some(system_indices) = self.data.events.get(&event.id()).cloned() else {
return;
};
for system_index in system_indices {
let system = self.systems.get(system_index).unwrap();
// SAFETY: The world data lives long enough
unsafe {
system.run(&self.data);
}
}
}
pub fn query<Comps>(&self) -> Query<Comps>
where
Comps: ComponentSequence,
{
Query::new(&self.data)
}
/// Peforms the actions that have been queued up using [`Actions`].
pub fn perform_queued_actions(&self)
{
for action in self
.data
.action_queue
.write_nonblock()
.expect("Failed to aquire read-write action queue lock")
.drain(..)
{
match action {
Action::Spawn(components) => {
self.data
.component_storage
.write_nonblock()
.expect("Failed to acquire read-write component storage lock")
.entities
.push(Entity {
components: components
.into_iter()
.map(|component| EntityComponent {
id: (*component).type_id(),
component: Lock::new(component),
})
.collect(),
});
}
}
}
}
}
#[derive(Debug, Default)]
pub struct WorldData
{
events: HashMap<EventId, Vec<usize>>,
component_storage: Lock<ComponentStorage>,
action_queue: Lock<ActionQueue>,
}
#[derive(Debug, Default)]
struct ActionQueue
{
queue: Vec<Action>,
}
impl ActionQueue
{
fn push(&mut self, action: Action)
{
self.queue.push(action);
}
fn drain(&mut self, range: impl RangeBounds<usize>) -> Drain<Action>
{
self.queue.drain(range)
}
}
impl TypeName for ActionQueue
{
fn type_name(&self) -> &'static str
{
type_name::<Self>()
}
}
#[derive(Debug)]
pub struct Query<'world, Comps>
where
Comps: ComponentSequence,
{
component_storage: ReadGuard<'world, ComponentStorage>,
comps_pd: PhantomData<Comps>,
}
impl<'world, Comps> Query<'world, Comps>
where
Comps: ComponentSequence,
{
pub fn iter<'this>(&'this self) -> QueryComponentIter<'world, Comps>
where
'this: 'world,
{
QueryComponentIter {
entity_iter: self.component_storage.entities.iter(),
component_type_ids: Comps::type_ids(),
comps_pd: PhantomData,
}
}
fn new(world_data: &'world WorldData) -> Self
{
Self {
component_storage: world_data
.component_storage
.read_nonblock()
.expect("Failed to acquire read-only component storage lock"),
comps_pd: PhantomData,
}
}
}
impl<'world, Comps> IntoIterator for &'world Query<'world, Comps>
where
Comps: ComponentSequence,
{
type IntoIter = QueryComponentIter<'world, Comps>;
type Item = Comps::Refs<'world>;
fn into_iter(self) -> Self::IntoIter
{
self.iter()
}
}
unsafe impl<'world, Comps> SystemParam<'world> for Query<'world, Comps>
where
Comps: ComponentSequence,
{
type Flags = NoInitSystemParamFlag;
type Input = TupleFilterExclude;
fn initialize<SystemImpl>(
_system: &mut impl System<'world, SystemImpl>,
_input: Self::Input,
)
{
}
fn new<SystemImpl>(
_system: &'world impl System<'world, SystemImpl>,
world_data: &'world WorldData,
) -> Self
{
Self::new(world_data)
}
fn is_compatible<Other: SystemParam<'world>>() -> bool
{
let other_comparable = Other::get_comparable();
let Some(other_query_component_ids) =
other_comparable.downcast_ref::<QueryComponentIds>()
else {
return true;
};
!other_query_component_ids.contains_component_in::<Comps>()
}
fn get_comparable() -> Box<dyn Any>
{
Box::new(QueryComponentIds {
component_type_ids: Comps::type_ids(),
})
}
}
#[derive(Debug)]
struct QueryComponentIds
{
component_type_ids: Vec<TypeId>,
}
impl QueryComponentIds
{
fn contains_component_in<OtherComps>(&self) -> bool
where
OtherComps: ComponentSequence,
{
let other_component_type_ids = OtherComps::type_ids()
.into_iter()
.collect::<HashSet<TypeId>>();
// TODO: Make this a bit smarter. Queries with a same component can be compatible
// if one of the queries have a component the other one does not have
self.component_type_ids
.iter()
.any(|component_type_id| other_component_type_ids.contains(component_type_id))
}
}
pub struct QueryComponentIter<'world, Comps>
{
entity_iter: SliceIter<'world, Entity>,
component_type_ids: Vec<TypeId>,
comps_pd: PhantomData<Comps>,
}
impl<'world, Comps> Iterator for QueryComponentIter<'world, Comps>
where
Comps: ComponentSequence + 'world,
{
type Item = Comps::Refs<'world>;
fn next(&mut self) -> Option<Self::Item>
{
let matching_entity =
find_entity_with_components(&mut self.entity_iter, &self.component_type_ids)?;
Some(Comps::from_components(
matching_entity
.components
.iter()
.map(|component| &component.component),
))
}
}
fn find_entity_with_components<'world>(
entity_iter: &mut impl Iterator<Item = &'world Entity>,
component_type_ids: &[TypeId],
) -> Option<&'world Entity>
{
// TODO: This is a really dumb and slow way to do this. Refactor the world
// to store components in archetypes
entity_iter.find(|entity| {
let entity_components = entity
.components
.iter()
.map(|component| component.id)
.collect::<HashSet<_>>();
if component_type_ids
.iter()
.all(|component_type_id| entity_components.contains(component_type_id))
{
return true;
}
false
})
}
#[derive(Debug, Default)]
pub struct ComponentStorage
{
entities: Vec<Entity>,
}
impl TypeName for ComponentStorage
{
fn type_name(&self) -> &'static str
{
type_name::<Self>()
}
}
|