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use crate::component::{Parts as ComponentParts, Sequence as ComponentSequence};
use crate::event::component::Removed;
use crate::pair::Pair;
use crate::system::{Metadata as SystemMetadata, Param as SystemParam};
use crate::uid::{Kind as UidKind, Uid, WithUidTuple};
use crate::{ActionQueue, World};

/// Used to to queue up actions for a [`World`] to perform.
#[derive(Debug)]
pub struct Actions<'world>
{
    action_queue: &'world ActionQueue,
    world: Option<&'world World>,
}

impl Actions<'_>
{
    /// Queues up a entity to spawn at the end of the current tick, returning the [`Uid`]
    /// that the entity will have.
    pub fn spawn<Comps: ComponentSequence>(&mut self, components: Comps) -> Uid
    {
        let new_entity_uid = Uid::new_unique(UidKind::Entity);

        self.action_queue.push(Action::Spawn(
            new_entity_uid,
            components.into_parts_array().into(),
        ));

        new_entity_uid
    }

    /// Queues up despawning a entity at the end of the current tick.
    pub fn despawn(&mut self, entity_uid: Uid)
    {
        debug_assert_eq!(entity_uid.kind(), UidKind::Entity);

        let Some(world) = self.world else {
            self.action_queue.push(Action::Despawn(entity_uid));
            return;
        };

        let Some(ent) = world.get_entity(entity_uid) else {
            tracing::warn!("Cannot entity that doesn't exist");
            return;
        };

        // TODO: Submit all events with a single function call to reduce overhead
        for comp_id in ent.component_ids() {
            if comp_id.kind() == UidKind::Pair {
                continue;
            }

            world.event_submitter().submit_event(
                &Pair::builder()
                    .relation::<Removed>()
                    .target_id(comp_id)
                    .build(),
                entity_uid,
            );
        }

        self.action_queue.push(Action::Despawn(entity_uid));
    }

    /// Queues up adding component(s) to a entity at the end of the current tick.
    pub fn add_components<Comps>(&mut self, entity_uid: Uid, components: Comps)
    where
        Comps: ComponentSequence,
    {
        debug_assert_eq!(entity_uid.kind(), UidKind::Entity);

        if Comps::COUNT == 0 {
            return;
        }

        self.action_queue.push(Action::AddComponents(
            entity_uid,
            components.into_parts_array().into(),
        ));
    }

    /// Queues up removing component(s) from a entity at the end of the current tick.
    #[tracing::instrument(skip(self, component_ids))]
    pub fn remove_components(
        &mut self,
        entity_uid: Uid,
        component_ids: impl IntoIterator<Item = Uid>,
    )
    {
        debug_assert_eq!(entity_uid.kind(), UidKind::Entity);

        let mut component_ids = component_ids.into_iter().peekable();

        if component_ids.peek().is_none() {
            return;
        }

        let Some(world) = self.world else {
            self.action_queue.push(Action::RemoveComponents(
                entity_uid,
                component_ids.collect(),
            ));
            return;
        };

        let Some(ent) = world.get_entity(entity_uid) else {
            tracing::warn!("Cannot remove components from entity that doesn't exist");
            return;
        };

        let component_ids = component_ids
            .filter(|comp_id| ent.has_component(*comp_id))
            .collect::<Vec<_>>();

        if component_ids.is_empty() {
            return;
        }

        // TODO: Submit all events with a single function call to reduce overhead
        for comp_id in &component_ids {
            if comp_id.kind() == UidKind::Pair {
                continue;
            }

            world.event_submitter().submit_event(
                &Pair::builder()
                    .relation::<Removed>()
                    .target_id(*comp_id)
                    .build(),
                entity_uid,
            );
        }

        self.action_queue
            .push(Action::RemoveComponents(entity_uid, component_ids));
    }

    /// Queues up removing component(s) from a entity at the end of the current tick.
    pub fn remove_comps<Ids: WithUidTuple>(&mut self, entity_uid: Uid)
    {
        self.remove_components(entity_uid, Ids::uids());
    }

    /// Stops the [`World`]. The world will finish the current tick and that tick will be
    /// the last.
    pub fn stop(&mut self)
    {
        self.action_queue.push(Action::Stop);
    }
}

impl<'world> SystemParam<'world> for Actions<'world>
{
    type Input = ();

    fn new(world: &'world World, _system_metadata: &SystemMetadata) -> Self
    {
        Self {
            action_queue: &world.data.action_queue,
            world: Some(world),
        }
    }
}

/// A action for a [`System`] to perform.
#[derive(Debug)]
pub(crate) enum Action
{
    Spawn(Uid, Vec<ComponentParts>),
    Despawn(Uid),
    AddComponents(Uid, Vec<ComponentParts>),
    RemoveComponents(Uid, Vec<Uid>),
    Stop,
}