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use ecs::actions::Actions;
use ecs::pair::{ChildOf, Pair};
use ecs::phase::{Phase, UPDATE as UPDATE_PHASE};
use ecs::{static_entity, Component, Query, World};

#[derive(Component)]
struct Wool
{
    remaining: u32,
}

#[derive(Component)]
struct Health
{
    health: u32,
}

#[derive(Component)]
struct Name
{
    name: &'static str,
}

fn sheer(query: Query<(&mut Wool, &Name)>)
{
    for (mut wool, name) in &query {
        if wool.remaining == 0 {
            println!("{} Has no wool left", name.name);

            continue;
        }

        // Sheer the whool
        wool.remaining -= 5;

        println!("Sheered 5 wool from {}", name.name);
    }
}

fn feed(query: Query<(&mut Health, &Name)>)
{
    for (mut health, name) in &query {
        health.health += 1;

        println!("Feeded {} which gained 1 health", name.name);
    }
}

fn age(query: Query<(&mut Health, &Name)>, mut actions: Actions)
{
    for (mut health, name) in &query {
        if health.health <= 2 {
            health.health = 0;

            println!("{} passed away", name.name);

            actions.stop();

            continue;
        }

        health.health -= 2;

        println!("{} aged and lost 2 health", name.name);
    }
}

static_entity!(SHEER_PHASE, (Phase, Pair::new::<ChildOf>(*UPDATE_PHASE)));

static_entity!(FEED_PHASE, (Phase, Pair::new::<ChildOf>(*SHEER_PHASE)));

static_entity!(AGE_PHASE, (Phase, Pair::new::<ChildOf>(*FEED_PHASE)));

fn main()
{
    let mut world = World::new();

    world.register_system(*SHEER_PHASE, sheer);
    world.register_system(*FEED_PHASE, feed);
    world.register_system(*AGE_PHASE, age);

    world.create_entity((
        Wool { remaining: 30 },
        Health { health: 3 },
        Name { name: "Bessy" },
    ));

    world.start_loop();
}