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use ecs::actions::Actions;
use ecs::component::Component;
use ecs::event::component::Removed;
use ecs::pair::Pair;
use ecs::phase::UPDATE;
use ecs::system::observer::Observe;
use ecs::{Component, Query, World};
#[derive(Debug, Component)]
struct Cheese;
fn eat_cheese(query: Query<(&Cheese,)>, mut actions: Actions)
{
for (cheese_ent_id, (_,)) in query.iter_with_euids() {
println!("Eating cheese!");
actions.remove_components(cheese_ent_id, [Cheese::id()]);
}
}
fn on_cheese_removed(observe: Observe<Pair<Removed, Cheese>>)
{
for cheese_ent in &observe {
println!("Cheese entity {} was eaten", cheese_ent.uid());
}
}
fn main()
{
let mut world = World::new();
world.register_system(*UPDATE, eat_cheese);
world.register_observer(on_cheese_removed);
world.create_entity((Cheese,));
world.step();
world.step();
}
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