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A "game" written from scratch in Rust
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Author
2024-08-17
chore: create camera entity with position component
HampusM
2024-06-20
chore: use Position struct instead of removed Transform struct
HampusM
2024-05-25
fix: enable multisampling with 8 samples
HampusM
2024-05-24
fix: make point light have correct position
HampusM
2024-05-23
chore: use new renderer extension path
HampusM
2024-05-22
feat: use light attenuation
HampusM
2024-05-22
chore: use PointLight
HampusM
2024-05-19
fix: use updated engine light API
HampusM
2024-05-18
chore: use obj models
HampusM
2024-05-18
fix: add GlobalLight sole
HampusM
2024-05-12
fix: set material colors
HampusM
2024-05-05
chore: move textures to inside of Material
HampusM
2024-04-24
feat: add light source cube
HampusM
2024-04-21
chore: create light source with transform
HampusM
2024-04-21
chore: create transform using fields
HampusM
2024-04-20
chore: use LightSource instead of removed builder
HampusM
2024-04-16
refactor: use fly camera extension
HampusM
2024-04-14
chore: use automatic texture ID creation
HampusM
2024-04-14
chore: remove reading default shaders
HampusM
2024-04-14
chore: use new engine architecture
HampusM
2023-11-27
chore: make compile again
HampusM
2023-11-27
chore: make compile again & remove colored cube
HampusM
2023-11-21
chore: remove usage of deleted struct LightSettings
HampusM
2023-11-12
feat: replace rectable & triangle with lighted cubes
HampusM
2023-11-02
chore: use Object builder
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-26
feat: add rotate around center with input
HampusM
2023-10-23
feat: add square together with triangle
HampusM
2023-10-16
chore: use engine object storage
HampusM
2023-10-15
feat: add logging
HampusM
2023-10-12
feat: make triangle vertices colored
HampusM
2023-10-07
feat: add triangle program
HampusM
2023-10-06
add project base
HampusM