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A "game" written from scratch in Rust
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opengl-bindings
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vertex_array.rs
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46 hours
refactor(opengl-bindings): fix clippy lints
HampusM
4 days
feat(opengl-bindings): add VertexArray::unbind_element_buffer fn
HampusM
10 days
feat(opengl-bindings): add tracing instrumentation to fns
HampusM
2026-08-11
feat(opengl-bindings): add fn to disable a vertex array attribute
HampusM
2026-08-11
feat(opengl-bindings): make more types derive Clone
HampusM
2026-05-28
refactor(opengl-bindings): remove CurrentContextWithFns
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-04-01
fix(opengl-bindings): make element offset into byte offset before draw
HampusM
2026-03-29
feat(opengl-bindings): add VertexArray::draw_elements vertex offset param
HampusM
2026-03-24
refactor(opengl-bindings): make VertexArray::bind_vertex_buffer take vertex size
HampusM
2026-03-21
fix(opengl-bindings): do not use type size as vertex attrib format size
HampusM
2025-11-07
feat(opengl-bindings): add Buffer & VertexArray delete fns
HampusM
2025-10-02
feat: add OpenGL bindings crate
HampusM