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14 hoursfeat(engine): add dependencies for assetsHampusM
33 hoursrefactor(engine): make asset::LabelOwned privateHampusM
34 hoursfeat(engine): improve & add fields to logs in Assets fnsHampusM
35 hoursrefactor(engine): make asset importers per asset typeHampusM
36 hoursrefactor(engine): update to version 0.18.0 dear-imgui-rs & dear-imguizmoHampusM
36 hoursfeat(engine): add invalid asset IDs & handlesHampusM
7 daysrefactor(engine): fix portion of clippy lintsHampusM
8 daysfix(engine): fix borrow compile error in gl rendering backendHampusM
9 daysrefactor(engine): make compile again after changes in engine-ecsHampusM
9 daysfix(engine): prevent using index buffer when mesh updated with no indicesHampusM
9 daysfix(engine): prevent Vec3::into_deg_angles creating angles from unnormalized vecHampusM
9 daysfix(engine): use diffuse map as ambient map if none is specifiedHampusM
13 daysrefactor(engine): simplify how model materials are handledHampusM
13 daysfix(engine): disable old mesh vertex attrs even if not consecutiveHampusM
13 daysfix(engine): make textures not flippedHampusM
14 daysfix(engine): remove creation of bad parent assetsHampusM
14 daysfix(engine): treat file paths in obj & mtl assets as relative to fileHampusM
2026-09-14feat(engine): add 3D transforming ui viewHampusM
2026-09-14feat(engine): add fns for conversion between Dimens3 & arrayHampusM
2026-09-14feat(engine): add Matrix::to_column_major fnHampusM
2026-09-14feat(engine): add Matrix::from_rows fnHampusM
2026-09-14refactor(engine): make compile again after changes in opengl-bindingsHampusM
2026-09-14fix(engine): remove useless tracing instrumentation of gl debug message cb fnHampusM
2026-09-14feat(engine): add free standing fn for creating a ortho projection matrixHampusM
2026-09-14feat(engine): add Vec3::from_vec4 fnHampusM
2026-09-14feat(engine): add matrix impls for multiplication with Vec3 & Vec4HampusM
2026-09-14feat(engine): add finite assert in Vec3::normalizeHampusM
2026-09-13feat(engine): add naive matrix multiplication by ref fnsHampusM
2026-09-12feat(engine): make rendering::BufferClearMask derive Clone & CopyHampusM
2026-09-12feat(engine): add border texture propertyHampusM
2026-09-12feat(engine): add naive matrix multiplication fnHampusM
2026-09-12feat(engine): make cube mesh UVs specifiableHampusM
2026-09-07feat(engine): add face culling mode to rendering::DrawPropertiesHampusM
2026-09-03refactor(engine): split up main render pass fn into more functionsHampusM
2026-09-03feat(engine): improve object & resource error messages in opengl rendering ↵HampusM
backend
2026-09-02feat(engine): improve flexibility of binding shader bindingsHampusM
2026-09-01refactor(engine): replace MapVec with intmap crateHampusM
2026-09-01feat(engine): add entity renaming buttons to world ui viewHampusM
2026-08-31fix(engine): make soles not addable to entities in world ui viewHampusM
2026-08-31feat(engine): add Reflection, Clone, Copy & Default derives to various typesHampusM
2026-08-29feat(engine): add depth texture pixel data formatHampusM
2026-08-29feat(engine): add framebuffer rendering commands & draw propertiesHampusM
2026-08-29refactor(engine): rename rendering::object::Kind::ImplementationSpecific to MeshHampusM
2026-08-28feat(engine): add ability to create textures without imagesHampusM
2026-08-27refactor(engine): reduce code repetition in gl rendering backendHampusM
2026-08-27feat(engine): validate texture update pixel data format & type in gl ↵HampusM
rendering backend
2026-08-27fix(engine): use correct texture update pixel data format in dear imgui backendHampusM
2026-08-27refactor(engine): remove rendering obj store's kind-specific getter fnsHampusM
2026-08-26refactor(engine): make UpdateTexture rendering command not take ImageHampusM
2026-08-26feat(engine): add cube map support to UpdateTexture rendering commmandHampusM