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path: root/engine
AgeCommit message (Expand)Author
11 dayschore(engine): use new entity IDsHampusM
2024-10-27feat(engine): add Keys function to get previous key stateHampusM
2024-10-17perf(engine): pre-populate key mapHampusM
2024-10-13feat(engine): add extension logging frame timeHampusM
2024-09-07fix(engine): reexport Key & KeyState in input moduleHampusM
2024-08-24refactor(engine): use C string literals instead of cstr macroHampusM
2024-08-21refactor(engine): fix clippy lintsHampusM
2024-08-21fix(engine): use new name of ComponentToAddedEventHampusM
2024-08-21refactor(engine): make cube vertex indices const variablesHampusM
2024-08-21refactor(engine): use inline const in mesh::cube::createHampusM
2024-08-20feat(engine): make fly camera more flexibleHampusM
2024-08-20refactor(engine): replace Camera current field with Active componentHampusM
2024-08-17refactor(engine): remove position field from Camera componentHampusM
2024-08-16perf(engine): create OpenGL objects as needed instead of each frameHampusM
2024-08-14fix(engine): make Engine::spawn have bound TupleReduce on CompsHampusM
2024-08-13fix(engine): remove emitting startHampusM
2024-08-07refactor(engine): use start event from ecs crateHampusM
2024-08-04feat(engine): add component making a object not be drawnHampusM
2024-08-04revert(engine): remove support for drawing objects as a bundleHampusM
2024-08-02docs(engine): correct Engine function commentsHampusM
2024-08-02feat(engine): make Engine::spawn return the spawned entity's UIDHampusM
2024-06-22feat(engine): add support for drawing objects as a bundleHampusM
2024-06-22feat(engine): add ability to change polygon mode per objectHampusM
2024-06-20refactor(engine): replace Transform with Position & Scale structsHampusM
2024-06-20refactor(engine): remove matrix new function Copy boundHampusM
2024-06-20feat(engine): make the matrix struct publicHampusM
2024-06-02feat(engine): add cube mesh creationHampusM
2024-05-24fix(engine): enable OpenGL debug context when debug feature is enabledHampusM
2024-05-24fix(engine): use window creation hint value enumHampusM
2024-05-24fix(engine): enable OpenGL multisampling on renderer initHampusM
2024-05-24refactor(engine): remove useless match on window creation hintHampusM
2024-05-24refactor(engine): make PointLight have a positionHampusM
2024-05-23feat(engine): add directional lightHampusM
2024-05-23refactor(engine): pass vertex data to fragment shader with structHampusM
2024-05-23refactor(engine): pass vertex data as struct to calc_point_lightHampusM
2024-05-23refactor(engine): seperate light properties in shaderHampusM
2024-05-23refactor(engine): rename renderer module to opengl.rsHampusM
2024-05-23style(engine): fix whitespace in shadersHampusM
2024-05-22feat(engine): add support for multiple point lightsHampusM
2024-05-22refactor(engine): make shader functions not use uniforms directlyHampusM
2024-05-22feat(engine): add point light attenuationHampusM
2024-05-22refactor(engine): make PointLight non-exhaustive & add builderHampusM
2024-05-22refactor: rename LightSource to PointLightHampusM
2024-05-22refactor(engine): remove ambient color from shader Light structHampusM
2024-05-19fix(engine): use ambient light from GlobalLightHampusM
2024-05-19refactor(engine): make Material non-exhaustive & fields publicHampusM
2024-05-18fix(engine): prevent camera moving when window regains focusHampusM
2024-05-18feat(engine): add Window function to set focus callbackHampusM
2024-05-18refactor(engine): fix clippy lintsHampusM
2024-05-18refactor(engine): generate vertex builder using the builder macroHampusM