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path: root/engine/src
AgeCommit message (Collapse)Author
4 daysfeat(engine): add lossy Color conversion fnsHampusM
4 daysrefactor(engine): move default shader bindings system to main_render_pass modHampusM
4 daysrefactor(engine): remove support for lumen colorsHampusM
4 daysrefactor(engine): improve shader binding value validation fn readabilityHampusM
6 daysfeat(engine): replace WorldPosition & Scale components with TransformHampusM
8 daysfix(engine): prevent ignored keyboard key input when main loop is slowHampusM
8 daysfix(engine): stop overwriting previous keyboard key statesHampusM
9 daysperf(engine): store keyboard key states & state updates as bitsHampusM
10 daysfeat(engine): add sky box supportHampusM
10 daysrefactor(engine): replace mesh::cube mod with new Mesh::cube fnHampusM
10 daysfeat(engine): add standardized names for mesh vertex attrs & vertex shader inputHampusM
11 daysfeat(engine): allow vertex shader inputs as params & nested in structsHampusM
12 daysfeat(engine): set GPU vertex attrs on DrawMesh command if necessaryHampusM
12 daysrefactor(engine): move matrix creation fns to appropriate placesHampusM
13 daysfix(engine): prevent ignored mouse button input when main loop is slowHampusM
14 daysstyle(engine): apply formattingHampusM
2026-08-08refactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rsHampusM
2026-08-07feat(engine): improve struct & enum field layout in world ui viewHampusM
2026-08-07feat(engine): include error trace in asset import error logHampusM
2026-08-06feat(engine): add support for cube map texturesHampusM
2026-08-06refactor(engine): make gl rendering backend compile againHampusM
2026-08-06feat(engine): add depth function to rendering::DrawPropertiesHampusM
2026-08-06feat(engine): add shader binding texture kind enumHampusM
2026-08-06refactor(engine): make SetShaderBinding rendering command take shader::BindingHampusM
2026-08-06fix(engine): prevent sometimes incorrect shader field binding indicesHampusM
2026-08-04feat(engine): make pairs in entities viewable in world ui viewHampusM
2026-08-04feat(engine): make entity titles in world ui view not parenthesizedHampusM
2026-08-04feat(engine): use Fira Mono as default font for dear imguiHampusM
2026-08-02feat(engine): add scenesHampusM
2026-08-02fix(engine): improve portability by making matrices row-majorHampusM
2026-07-23refactor(engine): correct query type parametersHampusM
2026-07-21refactor(engine): make windowing phase child of pre-update phaseHampusM
2026-07-21refactor(engine): use pair macro in phase entity declarationsHampusM
2026-07-19refactor(engine): replace DeltaTime with Time from engine-ecs crateHampusM
2026-07-19feat(engine): add location path to shader binding validation errorHampusM
2026-07-17feat(engine): validate shader binding valuesHampusM
2026-07-17feat(engine): add row count & column count fns to shader type reflectionHampusM
2026-07-17feat(engine): add element count & resource shape to shader type reflectionHampusM
2026-07-17feat(engine): add error traces to error logs in windowing modHampusM
2026-07-17refactor(engine): change Color struct into a enumHampusM
2026-07-17feat(engine): add Reflection derives to various typesHampusM
2026-07-17feat(engine): add world UI viewHampusM
2026-07-16refactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
2026-07-16refactor(engine): rename ui::imgui mod to dear_imguiHampusM
2026-07-16feat(engine): use modern dear imgui texture system in dear imgui backendHampusM
2026-07-16feat(engine): add fn for getting subview into imageHampusM
2026-07-16feat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
2026-07-16feat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
2026-07-14fix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
2026-07-14feat(engine): add UpdateTexture rendering commandHampusM