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2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-26feat(engine): make textures clonableHampusM
2023-11-23fix: reduce default light source builder color brightnessHampusM
2023-11-23fix(engine): prevent removing newlines when deleting GLSL #versionHampusM
2023-11-20feat(engine): add materialsHampusM
2023-11-13fix(engine): make object translate function add to current posHampusM
2023-11-12feat(engine): add basic flat lightingHampusM
2023-11-12feat(engine): add support for textures with 8-bit rgba dataHampusM
2023-11-12chore(engine): add shader preprocessorHampusM
2023-11-05refactor(engine): add shader program currently bound safetyHampusM
2023-11-02refactor(engine): make renderer a structHampusM
2023-11-02feat(engine): add texturingHampusM
2023-11-02refactor: replace Object new method with builderHampusM
2023-10-30feat(engine): add Vec3 scalar Sub & Add implsHampusM
2023-10-27feat(engine): add get cursor positionHampusM
2023-10-26fix(engine): use correct far & near perspective projection argsHampusM
2023-10-26style: increase max struct literal width to 36HampusM
2023-10-26feat(engine): add non mutable camera getter to EngineHampusM
2023-10-26feat(engine): add direction functions to CameraHampusM
2023-10-26feat(engine): add mut position getter to CameraHampusM
2023-10-26feat(engine): add Vec3 AddAssign & SubAssign implsHampusM
2023-10-26feat(engine): add scalar multiply impl for Vec3HampusM
2023-10-26feat(engine): add get keyboard inputHampusM
2023-10-25feat(engine): make Vec3 implement AddHampusM
2023-10-25feat(engine): make camera look at a target positionHampusM
2023-10-25feat(engine): add object position getterHampusM
2023-10-25feat(engine): enable depth testingHampusM
2023-10-24feat(engine): add delta timeHampusM
2023-10-23feat(engine): add cameraHampusM
2023-10-23feat(engine): add perspectiveHampusM
2023-10-23feat(engine): add using element buffersHampusM
2023-10-23refactor(engine): rename vertex buffer to buffer & make genericHampusM
2023-10-22feat(engine): add translating & scaling objectsHampusM
2023-10-17fix(engine): drop objects before window to call valid GL functionsHampusM
2023-10-16feat(engine): store objects in engineHampusM
2023-10-15feat(engine): add log backtrace for OpenGL error debug messagesHampusM
2023-10-15feat(engine): add logging OpenGL debug messagesHampusM
2023-10-14chore(engine): use window builderHampusM
2023-10-13refactor(engine): move uses of OpenGL to OpenGL moduleHampusM
2023-10-13refactor(engine): add OpenGL object currently bound guardsHampusM
2023-10-13refactor(engine): make vertex buffer wrapper hold single bufferHampusM
2023-10-12feat(engine): add vertex coloringHampusM
2023-10-08fix(engine): stop destroying vertex buffer before vertex arrayHampusM
2023-10-08feat(engine): add Debug derivesHampusM
2023-10-07feat(engine): add ability to render trianglesHampusM
2023-10-07fix(engine): update viewport when framebuffer changes sizeHampusM
2023-10-06feat: add engine library baseHampusM