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path: root/engine/src
AgeCommit message (Collapse)Author
2 daysfix(engine): fix borrow compile error in gl rendering backendHampusM
3 daysrefactor(engine): make compile again after changes in engine-ecsHampusM
3 daysfix(engine): prevent using index buffer when mesh updated with no indicesHampusM
4 daysfix(engine): prevent Vec3::into_deg_angles creating angles from unnormalized vecHampusM
4 daysfix(engine): use diffuse map as ambient map if none is specifiedHampusM
7 daysrefactor(engine): simplify how model materials are handledHampusM
7 daysfix(engine): disable old mesh vertex attrs even if not consecutiveHampusM
7 daysfix(engine): make textures not flippedHampusM
8 daysfix(engine): remove creation of bad parent assetsHampusM
8 daysfix(engine): treat file paths in obj & mtl assets as relative to fileHampusM
9 daysfeat(engine): add 3D transforming ui viewHampusM
9 daysfeat(engine): add fns for conversion between Dimens3 & arrayHampusM
9 daysfeat(engine): add Matrix::to_column_major fnHampusM
9 daysfeat(engine): add Matrix::from_rows fnHampusM
10 daysrefactor(engine): make compile again after changes in opengl-bindingsHampusM
10 daysfix(engine): remove useless tracing instrumentation of gl debug message cb fnHampusM
10 daysfeat(engine): add free standing fn for creating a ortho projection matrixHampusM
10 daysfeat(engine): add Vec3::from_vec4 fnHampusM
10 daysfeat(engine): add matrix impls for multiplication with Vec3 & Vec4HampusM
10 daysfeat(engine): add finite assert in Vec3::normalizeHampusM
10 daysfeat(engine): add naive matrix multiplication by ref fnsHampusM
11 daysfeat(engine): make rendering::BufferClearMask derive Clone & CopyHampusM
11 daysfeat(engine): add border texture propertyHampusM
11 daysfeat(engine): add naive matrix multiplication fnHampusM
11 daysfeat(engine): make cube mesh UVs specifiableHampusM
2026-09-07feat(engine): add face culling mode to rendering::DrawPropertiesHampusM
2026-09-03refactor(engine): split up main render pass fn into more functionsHampusM
2026-09-03feat(engine): improve object & resource error messages in opengl rendering ↵HampusM
backend
2026-09-02feat(engine): improve flexibility of binding shader bindingsHampusM
2026-09-01refactor(engine): replace MapVec with intmap crateHampusM
2026-09-01feat(engine): add entity renaming buttons to world ui viewHampusM
2026-08-31fix(engine): make soles not addable to entities in world ui viewHampusM
2026-08-31feat(engine): add Reflection, Clone, Copy & Default derives to various typesHampusM
2026-08-29feat(engine): add depth texture pixel data formatHampusM
2026-08-29feat(engine): add framebuffer rendering commands & draw propertiesHampusM
2026-08-29refactor(engine): rename rendering::object::Kind::ImplementationSpecific to MeshHampusM
2026-08-28feat(engine): add ability to create textures without imagesHampusM
2026-08-27refactor(engine): reduce code repetition in gl rendering backendHampusM
2026-08-27feat(engine): validate texture update pixel data format & type in gl ↵HampusM
rendering backend
2026-08-27fix(engine): use correct texture update pixel data format in dear imgui backendHampusM
2026-08-27refactor(engine): remove rendering obj store's kind-specific getter fnsHampusM
2026-08-26refactor(engine): make UpdateTexture rendering command not take ImageHampusM
2026-08-26feat(engine): add cube map support to UpdateTexture rendering commmandHampusM
2026-08-26refactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
2026-08-26refactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
2026-08-25fix(engine): update rendering surface sizes before next frameHampusM
2026-08-25refactor(engine): rename rendering::SurfaceSpec to SurfaceHampusM
2026-08-25perf(engine): optimize wavefront obj parsingHampusM
2026-08-21feat(engine): store perspective projection fov as degreesHampusM
2026-08-21feat(engine): add fns for conversion between vec3 & euler anglesHampusM