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A "game" written from scratch in Rust
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Author
2023-10-23
refactor(engine): rename vertex buffer to buffer & make generic
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-17
fix(engine): drop objects before window to call valid GL functions
HampusM
2023-10-16
feat(engine): store objects in engine
HampusM
2023-10-15
feat(engine): add log backtrace for OpenGL error debug messages
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-14
chore(engine): use window builder
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-13
refactor(engine): add OpenGL object currently bound guards
HampusM
2023-10-13
refactor(engine): make vertex buffer wrapper hold single buffer
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-08
fix(engine): stop destroying vertex buffer before vertex array
HampusM
2023-10-08
feat(engine): add Debug derives
HampusM
2023-10-07
feat(engine): add ability to render triangles
HampusM
2023-10-07
fix(engine): update viewport when framebuffer changes size
HampusM
2023-10-06
feat: add engine library base
HampusM
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