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15 hoursfeat(engine): add 3D transforming ui viewHampusM
15 hoursfeat(engine): add fns for conversion between Dimens3 & arrayHampusM
15 hoursfeat(engine): add Matrix::to_column_major fnHampusM
16 hoursfeat(engine): add Matrix::from_rows fnHampusM
19 hoursrefactor(engine): make compile again after changes in opengl-bindingsHampusM
19 hoursfix(engine): remove useless tracing instrumentation of gl debug message cb fnHampusM
21 hoursfeat(engine): add free standing fn for creating a ortho projection matrixHampusM
21 hoursfeat(engine): add Vec3::from_vec4 fnHampusM
21 hoursfeat(engine): add matrix impls for multiplication with Vec3 & Vec4HampusM
21 hoursfeat(engine): add finite assert in Vec3::normalizeHampusM
38 hoursfeat(engine): add naive matrix multiplication by ref fnsHampusM
3 daysfeat(engine): make rendering::BufferClearMask derive Clone & CopyHampusM
3 daysfeat(engine): add border texture propertyHampusM
3 daysfeat(engine): add naive matrix multiplication fnHampusM
3 daysfeat(engine): make cube mesh UVs specifiableHampusM
8 daysfeat(engine): add face culling mode to rendering::DrawPropertiesHampusM
11 daysrefactor(engine): split up main render pass fn into more functionsHampusM
11 daysfeat(engine): improve object & resource error messages in opengl rendering ↵HampusM
backend
13 daysfeat(engine): improve flexibility of binding shader bindingsHampusM
14 daysrefactor(engine): replace MapVec with intmap crateHampusM
14 daysfeat(engine): add entity renaming buttons to world ui viewHampusM
2026-08-31fix(engine): make soles not addable to entities in world ui viewHampusM
2026-08-31feat(engine): add Reflection, Clone, Copy & Default derives to various typesHampusM
2026-08-29feat(engine): add depth texture pixel data formatHampusM
2026-08-29feat(engine): add framebuffer rendering commands & draw propertiesHampusM
2026-08-29refactor(engine): rename rendering::object::Kind::ImplementationSpecific to MeshHampusM
2026-08-28feat(engine): add ability to create textures without imagesHampusM
2026-08-27refactor(engine): reduce code repetition in gl rendering backendHampusM
2026-08-27feat(engine): validate texture update pixel data format & type in gl ↵HampusM
rendering backend
2026-08-27fix(engine): use correct texture update pixel data format in dear imgui backendHampusM
2026-08-27refactor(engine): remove rendering obj store's kind-specific getter fnsHampusM
2026-08-26refactor(engine): make UpdateTexture rendering command not take ImageHampusM
2026-08-26feat(engine): add cube map support to UpdateTexture rendering commmandHampusM
2026-08-26refactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
2026-08-26refactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
2026-08-25fix(engine): update rendering surface sizes before next frameHampusM
2026-08-25refactor(engine): rename rendering::SurfaceSpec to SurfaceHampusM
2026-08-25perf(engine): optimize wavefront obj parsingHampusM
2026-08-21feat(engine): store perspective projection fov as degreesHampusM
2026-08-21feat(engine): add fns for conversion between vec3 & euler anglesHampusM
2026-08-21fix(engine): make DirectionalLight default value sensibleHampusM
2026-08-21feat(engine): add windowing::dpi Position & Size Default implsHampusM
2026-08-20feat(engine): use color edit widgets for colors in world ui viewHampusM
2026-08-20feat(engine): add reflection derive to color typesHampusM
2026-08-20feat(engine): flatten single unnamed enum fields in world ui viewHampusM
2026-08-19fix(engine): make sky box work when camera has orthographic projectionHampusM
2026-08-19feat(engine): lossily convert color shader bindings to rgbHampusM
2026-08-19feat(engine): add lossy Color conversion fnsHampusM
2026-08-19refactor(engine): move default shader bindings system to main_render_pass modHampusM
2026-08-19refactor(engine): remove support for lumen colorsHampusM