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A "game" written from scratch in Rust
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windowing
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Author
10 hours
feat(engine): add fields to window creation attrs
HampusM
10 hours
feat(engine): add windowing DPI utilities
HampusM
10 hours
refactor(engine): make window creation attrs struct not a wrapper
HampusM
2026-06-11
feat(engine): make window inner size modifiable
HampusM
2026-06-11
feat(engine): make Window & CursorGrabMode derive Reflection
HampusM
2026-06-05
feat(engine): add support for text keyboard input
HampusM
2026-06-05
feat(engine): add Keyboard::new_key_states fn
HampusM
2026-06-04
refactor(engine): remove cfg aliases
HampusM
2026-05-26
feat(engine): add 'maximized' & 'fullscreen' window creation attrs
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-05-26
refactor(engine): use Rust edition 2021
HampusM
2026-05-21
chore: rename ecs* crates to engine-ecs*
HampusM
2026-04-05
feat(engine): add windowing::mouse::Buttons::all_current fn
HampusM
2026-04-05
feat(engine): add position to mouse component
HampusM
2025-11-06
feat(engine): add scale factor to Window struct
HampusM
2025-11-02
feat(engine): add & use Keyboard struct QOL fns
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM