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A "game" written from scratch in Rust
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engine
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window.rs
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Author
14 days
refactor(engine): use Pair builder
HampusM
2025-08-09
refactor(engine): manually create declared entities
HampusM
2025-04-23
refactor(engine): add RENDER_PHASE to replace PRESENT phase
HampusM
2025-04-09
refactor(engine): use pairs instead of Relationship component
HampusM
2024-12-09
chore(engine): use ecs lib phases
HampusM
2024-11-25
feat(engine): add window function to set mouse button callback
HampusM
2024-11-24
refactor(engine): remove reexports of glfw crate items
HampusM
2024-11-24
refactor(engine): remove 'debug' crate feature flag
HampusM
2024-10-27
feat(engine): add Keys function to get previous key state
HampusM
2024-05-24
fix(engine): enable OpenGL debug context when debug feature is enabled
HampusM
2024-05-24
fix(engine): use window creation hint value enum
HampusM
2024-05-24
refactor(engine): remove useless match on window creation hint
HampusM
2024-05-18
feat(engine): add Window function to set focus callback
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM